Abstraction as a predictor of difficulty in quizly problems

Beryl Hoffman, Ilya Ilyankou, R. Morelli
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Abstract

The Mobile Computer Science Principles curriculum collects data on embedded Quizly programming exercises, which are based on the App Inventor version of Blockly. We have recently started mining this data to determine whether student performance on the programming exercises matches our assumptions about the difficulty of the individual exercises. Various analytic techniques, such as linear regression, are used to identify those features that are most determinative of problem difficulty. Our analysis supports that the number of abstractions may be a useful predictor for the difficulty (defined for our data set as the average number of attempts) in solving Quizly exercises. However, there are other not so easily quantifiable factors that also affect a problem's difficulty.
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抽象性作为小问题难度的预测指标
移动计算机科学原理课程收集嵌入式Quizly编程练习的数据,这些练习基于App Inventor版本的Blockly。我们最近开始挖掘这些数据,以确定学生在编程练习中的表现是否符合我们对个别练习难度的假设。各种分析技术,如线性回归,被用来识别那些最决定问题难度的特征。我们的分析支持抽象的数量可能是解决Quizly练习的难度(在我们的数据集中定义为平均尝试次数)的有用预测器。然而,还有其他不那么容易量化的因素也会影响问题的难度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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