A Dynamic Game of Mobile Agent Placement in a MANET

E. Gromova, D. Gromov, Nikolay Timonin, A. Kirpichnikova, Stewart Blakeway
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引用次数: 4

Abstract

In this paper, we describe a novel game-theoretic formulation of the optimal mobile agents placement problem which arises in the context of Mobile Ad-hoc Networks (MANETs). In particular, we consider two classes of multistage games: sequential and simultaneous. For such games, the definitions of the Nash equilibria and the cooperative solution are given. The described games exhibit a number of interesting features. For instance, the Nash equilibrium may turn out to be unattainable in both a simultaneous and a sequential game. In this case, the game dynamics may exhibit the behaviour similar to that of a limit cycle albeit in a discrete space. A modelling environment for the analysis of different strategies of the players was developed in MATLAB. The programme generates various game situations and determines each players move by solving respective optimisation problems. Using the developed environment, two specific game scenarios were considered in detail.
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MANET中移动智能体布局的动态博弈
在本文中,我们描述了在移动自组织网络(manet)背景下出现的最优移动代理放置问题的一个新的博弈论公式。我们特别考虑两类多阶段博弈:顺序博弈和同步博弈。对于这类对策,给出了纳什均衡和合作解的定义。所描述的游戏展示了许多有趣的功能。例如,纳什均衡可能在同时博弈和顺序博弈中都无法实现。在这种情况下,游戏动态可能表现出类似于极限环的行为,尽管是在离散空间中。在MATLAB中开发了一个分析玩家不同策略的建模环境。该程序生成各种游戏情境,并通过解决各自的优化问题来确定每个玩家的移动。使用已开发的环境,详细考虑了两个特定的游戏场景。
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