Sparse Reward Based Manipulator Motion Planning by Using High Speed Learning from Demonstrations

Guoyu Zuo, Jiahao Lu, Tingting Pan
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引用次数: 1

Abstract

This paper proposed a high speed learning from demonstrations (LfD) method for sparse reward based motion planning problem of manipulator by using hindsight experience replay (HER) mechanism and deep deterministic policy gradient (DDPG) method. First, a demonstrations replay buffer and an agent exploration replay buffer are created for storing experience data, and the hindsight experience replay mechanism is subsequently used to acquire the experience data from the two replay buffers. Then, the deep deterministic policy gradient method is used to learn the experience data and finally fulfil the manipulator motion planning tasks under the sparse reward. Last, experiments on the pushing and pick-and-place tasks were conducted in the robotics environment in the gym. Results show that the training speed is increased to at least 10 times as compared to the deep deterministic policy gradient method without demonstrations data. In addition, the proposed method can effectively utilize the sparse reward, and the agent can quickly complete the task even under the low success rate of demonstrations data.
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基于稀疏奖励的高速示范学习机械臂运动规划
利用后见之明经验重放(HER)机制和深度确定性策略梯度(DDPG)方法,提出了一种基于稀疏奖励的机械臂运动规划问题的快速演示学习(LfD)方法。首先,创建演示重播缓冲区和智能体探索重播缓冲区用于存储经验数据,然后使用后见之明的经验重播机制从两个重播缓冲区获取经验数据。然后,采用深度确定性策略梯度法学习经验数据,最终完成稀疏奖励下的机械手运动规划任务。最后,在体育馆机器人环境下对推入和捡放任务进行了实验。实验结果表明,与没有演示数据的深度确定性策略梯度方法相比,该方法的训练速度提高了至少10倍。此外,该方法可以有效地利用稀疏奖励,即使在演示数据成功率较低的情况下,智能体也能快速完成任务。
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