{"title":"Reducing display power consumption for real-time video calls on mobile devices","authors":"Mengbai Xiao, Yao Liu, Lei Guo, Songqing Chen","doi":"10.1109/ISLPED.2015.7273528","DOIUrl":null,"url":null,"abstract":"The display subsystem of a mobile device usually consumes 38%-68% [1] of the total battery power in video streaming. Therefore, a few schemes have been designed to reduce the display power consumption. The basic idea is to dim the backlight level while properly compensating the pixel luminance to maintain image fidelity. The luminance compensation and proper backlight level calculation are computation intensive and demand per-frame luminance information. For these reasons, existing schemes only work for video-on-demand where each frame (and thus the luminance information) is available in advance. In addition, they demand additional computing resource support. Otherwise, if the computation is conducted on the mobile device, the power consumption due to such computation can easily offset the power savings from dimming the backlight. In this work, we set to investigate power saving for real-time video calls on mobile devices. Different from video-on-demand, real-time video calls are highly delay sensitive and the frame luminance information is not known in advance. Moreover, video calls often involve multiple streaming sources from multiple (≥2) participants, making it more difficult. Because there are few background changes and the frame rate is usually small in video calls, we design a Greedy Display Power saving scheme, called LCD-GDP, which utilizes the commonly available GPU on mobile devices without demanding additional support. Our design is implemented on WebRTC, a popular real-time web browser based video call standard. Experiments show that our scheme can save up to 33% power consumption in video calls without affecting the video call quality.","PeriodicalId":421236,"journal":{"name":"2015 IEEE/ACM International Symposium on Low Power Electronics and Design (ISLPED)","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE/ACM International Symposium on Low Power Electronics and Design (ISLPED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISLPED.2015.7273528","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The display subsystem of a mobile device usually consumes 38%-68% [1] of the total battery power in video streaming. Therefore, a few schemes have been designed to reduce the display power consumption. The basic idea is to dim the backlight level while properly compensating the pixel luminance to maintain image fidelity. The luminance compensation and proper backlight level calculation are computation intensive and demand per-frame luminance information. For these reasons, existing schemes only work for video-on-demand where each frame (and thus the luminance information) is available in advance. In addition, they demand additional computing resource support. Otherwise, if the computation is conducted on the mobile device, the power consumption due to such computation can easily offset the power savings from dimming the backlight. In this work, we set to investigate power saving for real-time video calls on mobile devices. Different from video-on-demand, real-time video calls are highly delay sensitive and the frame luminance information is not known in advance. Moreover, video calls often involve multiple streaming sources from multiple (≥2) participants, making it more difficult. Because there are few background changes and the frame rate is usually small in video calls, we design a Greedy Display Power saving scheme, called LCD-GDP, which utilizes the commonly available GPU on mobile devices without demanding additional support. Our design is implemented on WebRTC, a popular real-time web browser based video call standard. Experiments show that our scheme can save up to 33% power consumption in video calls without affecting the video call quality.