The Development of Interactive English Multimedia in Tourism Vocational Education as an Adaptive Learning Strategy in the Midst of Covid-19 Pandemic

D. Permatasari, Luh Mega Safitri
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Abstract

The online learning process on tourism vocational education during COVID-19 pandemic has been observed to be nonoptimal in Indonesia. Lack of educators’ knowledge and skills in creating interactive media was the obstacle, where at vocational education, more practice was required rather than theoretical materials delivery. The idea of “digital for everything” was introduced as the standard phase of work. This world has forced by Covid-19 pandemic to the digitalization. This study has two objectives, first to identify barriers in learning process, and second, to develop interactive English multimedia. This research was designed as R&D method. The research subjects involved media and contents experts as alpha test subjects. Alpha test results were used as the basis for the first revision. Participation of PIB students with high, medium, and low abilities were used as beta test subjects. The final product was validated by the validator team, then applied in the learning process. The results showed there was an increase in student satisfaction from moderate (5.81) to very good (8.21) when lecturers apply interactive multimedia using videos, animations and other interactive multimedia. Developed interactive English for tourism multimedia was effective during COVID-19 pandemic and can be accessed by students anywhere and anytime.
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新型冠状病毒肺炎疫情下旅游职业教育交互式英语多媒体的适应性学习策略
在新冠肺炎大流行期间,印度尼西亚的旅游职业教育在线学习过程并不理想。缺乏教育工作者创造互动媒体的知识和技能是障碍,在职业教育中,需要更多的实践而不是理论材料的传授。“一切数字化”的理念作为工作的标准阶段被引入。这个世界因新冠肺炎大流行而被迫走向数字化。本研究有两个目的,一是找出学习过程中的障碍,二是开发互动式英语多媒体。本研究采用R&D方法设计。研究对象包括媒体和内容专家作为alpha测试对象。Alpha测试结果被用作第一次修订的基础。采用高、中、低能力的PIB学生作为beta测试对象。最终产品由验证团队进行验证,然后应用到学习过程中。结果显示,当教师使用视频、动画等互动多媒体时,学生的满意度从一般(5.81分)上升到非常好(8.21分)。开发的交互式旅游多媒体英语在新冠疫情期间效果显著,学生可随时随地使用。
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