Can Virtual Reality Enhance Learning: A Case Study in Materials Science

V. Caro, Brandon Carter, S. Dagli, M. Schissler, J. Millunchick
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引用次数: 9

Abstract

This Innovative Practice Work in Progress tests whether virtual reality (VR) can enhance students’ understanding in scientific fields, specifically Materials Science and Engineering (MSE), when compared to more traditional approaches. Of interest is how VR-based learning activities impact the performance of individuals with experience ranging from none to expert level in MSE compared to paper-based learning activities. To test this, an activity related to crystal structures, similar to what students would see in an introductory level MSE course, was administered to a group of students with varying knowledge levels in MSE. Each participant completed the same worksheet in either VR or on paper. The testing group was composed of seven students, which was too small of a sample size to draw definitive conclusions, yet significant observations could be made. On questions that required recall of prior knowledge, participants using paper-based activities generally performed better, whereas on questions requiring more spatial reasoning and critical thinking, VR participants generally performed better. Most of the participants reported enjoying the VR activities and platform, indicating high usability. These results suggest that VR may be beneficial in teaching complex spatial concepts.
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虚拟现实能促进学习吗:以材料科学为例
与更传统的方法相比,这项创新实践工作在进行中测试虚拟现实(VR)是否可以增强学生对科学领域,特别是材料科学与工程(MSE)的理解。令人感兴趣的是,与基于纸张的学习活动相比,基于vr的学习活动如何影响具有从无经验到专家水平的个人在MSE中的表现。为了验证这一点,对一组具有不同MSE知识水平的学生进行了与晶体结构相关的活动,类似于学生在入门级MSE课程中看到的活动。每个参与者在虚拟现实或纸上完成相同的工作表。测试组由7名学生组成,样本量太小,无法得出明确的结论,但可以得出重要的观察结果。在需要回忆先前知识的问题上,使用纸质活动的参与者通常表现更好,而在需要更多空间推理和批判性思维的问题上,VR参与者通常表现更好。大多数参与者表示喜欢VR活动和平台,表明易用性很高。这些结果表明,虚拟现实可能有利于教学复杂的空间概念。
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