Reconfigurable Gamification Platform for the Autonomous Learning of Low Value Medical Practices

César Fernández, M. A. Vicente, S. Lorenzo, I. Carrillo, M. Guilabert
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Abstract

Failure to follow do-not-do recommendations (also known as low-value practices) is one of the causes of the lack of quality care in all health systems in all countries. Healthcare professionals must be provided with information about these low-value practices that are still frequently performed and their implications for patients and the healthcare system. Continuous education is a key factor in this scenario, so that health students, health professionals, and even patients are kept updated with the main do-not-do recommendations. Gamified platforms are one of the most valuable options for continuous education, as they combine learning efficiency with a high level of engagement for the students. Besides, the effectiveness of gamification platforms can be improved by adding artificial intelligence techniques. In this paper, a novel gamified platform focused on improving knowledge about low-value practices is proposed. AI techniques, as well as NLP tools are used to optimize the effectiveness of learning by adapting the platform to each user, at an individual level. Besides, the engagement of students is encouraged by their participation in a common project, namely the creation of a specialized dictionary for do-not-do terms. Hardware development is currently in progress. A basic gamification platform has already been developed for the two main mobile operating systems. Developing IA and NLP techniques to analyse the training outputs and make the platform adaptable to each student is progressing. The proposed learning tool can significantly improve healthcare quality and be applied to many other learning fields, particularly when continuous training is required.
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低价值医疗实践自主学习的可重构游戏化平台
不遵循“不做”建议(也称为低价值做法)是所有国家所有卫生系统缺乏高质量卫生服务的原因之一。必须向医疗保健专业人员提供有关这些仍然经常执行的低价值做法及其对患者和医疗保健系统的影响的信息。在这种情况下,持续教育是一个关键因素,以便卫生专业学生、卫生专业人员甚至患者都能及时了解主要的“不做”建议。游戏化平台是继续教育最有价值的选择之一,因为它们将学习效率与学生的高参与度结合在一起。此外,通过添加人工智能技术可以提高游戏化平台的有效性。本文提出了一种新的游戏化平台,专注于提高对低价值实践的认识。人工智能技术以及自然语言处理工具被用于优化学习的有效性,通过在个人层面上调整平台以适应每个用户。此外,鼓励学生参与一个共同的项目,即创建一个专门的字典,不做的术语。硬件开发目前正在进行中。一个基本的游戏化平台已经为两个主要的移动操作系统开发出来了。开发人工智能和自然语言处理技术来分析培训结果,并使平台适应每个学生,这一过程正在取得进展。所提出的学习工具可以显著提高医疗保健质量,并可应用于许多其他学习领域,特别是在需要持续培训的情况下。
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