iCricket: A Programmable Brick for Kids' Pervasive Computing Applications

F. Martin, K. Par, Kareem Abu-Zahra, Vasiliy Dulsky, A. Chanler
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引用次数: 3

Abstract

The iCricket is a new internet-enabled embedded control board with built-in motor and sensor interface circuits. It is designed for use by pre-college students and other programming novices. It includes a Logo virtual machine with extensions that allow networked iCrickets communicate with one another, retrieving sensor values and remotely running each other’s Logo procedures. The underlying implementation uses standard HTTP protocols. The iCricket’s key contribution is that it will allow programming novices (children, artists, and other non-engineers) to implement pervasive computing applications with an easy-touse, interactive language (Logo). This paper focuses the iCricket hardware and software design. Later work will evaluate results of using the design with various users.
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iCricket:儿童普适计算应用的可编程砖
iCricket是一款内置电机和传感器接口电路的新型互联网嵌入式控制板。它是为大学预科学生和其他编程新手设计的。它包括一个带有扩展的Logo虚拟机,允许联网的icricket相互通信,检索传感器值并远程运行彼此的Logo过程。底层实现使用标准HTTP协议。iCricket的主要贡献在于,它允许编程新手(儿童、艺术家和其他非工程师)使用易于使用的交互式语言(Logo)实现普及计算应用程序。本文重点介绍了iCricket的硬件和软件设计。后期的工作将评估不同用户使用该设计的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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