F. Martin, K. Par, Kareem Abu-Zahra, Vasiliy Dulsky, A. Chanler
{"title":"iCricket: A Programmable Brick for Kids' Pervasive Computing Applications","authors":"F. Martin, K. Par, Kareem Abu-Zahra, Vasiliy Dulsky, A. Chanler","doi":"10.5220/0002574100750081","DOIUrl":null,"url":null,"abstract":"The iCricket is a new internet-enabled embedded control board with built-in motor and sensor interface circuits. It is designed for use by pre-college students and other programming novices. It includes a Logo virtual machine with extensions that allow networked iCrickets communicate with one another, retrieving sensor values and remotely running each other’s Logo procedures. The underlying implementation uses standard HTTP protocols. The iCricket’s key contribution is that it will allow programming novices (children, artists, and other non-engineers) to implement pervasive computing applications with an easy-touse, interactive language (Logo). This paper focuses the iCricket hardware and software design. Later work will evaluate results of using the design with various users.","PeriodicalId":104268,"journal":{"name":"International Workshop on Ubiquitous Computing","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Ubiquitous Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0002574100750081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The iCricket is a new internet-enabled embedded control board with built-in motor and sensor interface circuits. It is designed for use by pre-college students and other programming novices. It includes a Logo virtual machine with extensions that allow networked iCrickets communicate with one another, retrieving sensor values and remotely running each other’s Logo procedures. The underlying implementation uses standard HTTP protocols. The iCricket’s key contribution is that it will allow programming novices (children, artists, and other non-engineers) to implement pervasive computing applications with an easy-touse, interactive language (Logo). This paper focuses the iCricket hardware and software design. Later work will evaluate results of using the design with various users.