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M-Traffic - A Traffic Information and Monitoring System for Mobile Devices 移动设备交通信息和监控系统M-Traffic
Pub Date : 2016-11-20 DOI: 10.5220/0002500000870092
T. Romão, Luís Rato, Pedro Fernandes, Nuno Alexandre, Antão Almada, Nuno Capeta
CITI/FCT/UNL - Quinta da Torre, 2829-516 Caparica, PortugalAbstract. This paper presents Mobile Traffic (M-Traffic), a multiplat-form online traffic information system, which provides real time trafficinformation based on image processing, sensor’s data and traveller be-haviour models. In order to estimate route delay and feed the optimalrouting algorithm a traffic microscopic simulation model is developed andsimulation results are presented. This mobile information service ubiqui-tously provides users with traffic information regarding their needs andpreferences, according to an alert system, which allows a personalisedpre-definition of warning messages.
CITI/FCT/UNL - Quinta da Torre, 2829-516 Caparica,葡萄牙本文提出了一种基于图像处理、传感器数据和行人行为模型的多平台在线交通信息系统——移动交通(M-Traffic)。为了估计路由延迟并提供最优路由算法,建立了交通微观仿真模型,并给出了仿真结果。根据警报系统,这种移动信息服务无处不在地为用户提供有关其需求和偏好的交通信息,该系统允许个性化预定义警告信息。
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引用次数: 5
ADS-Directory Services for Mobile Ad-Hoc Networks Based on an Information Market Model 基于信息市场模型的移动Ad-Hoc网络ads目录服务
Pub Date : 2007-08-04 DOI: 10.5220/0002672701950203
Christian Hutter, Matthias R. Brust, S. Rothkugel
Ubiquitous computing based on small mobile devices using wireless communication links is becoming very attractive. The computational power and storage capacities provided allow the execution of sophisticated applications. Due to the fact that sharing of information is a central problem for distributed applications, the development of self organizing middleware services providing high level interfaces for information managing is essential. ADS is a directory service for mobile ad-hoc networks dealing with local and nearby information as well as providing access to distant information. The approach discussed throughout this paper is based upon the concept of information markets.
基于使用无线通信链路的小型移动设备的普适计算正变得非常有吸引力。所提供的计算能力和存储容量允许执行复杂的应用程序。由于信息共享是分布式应用程序的核心问题,因此开发为信息管理提供高级接口的自组织中间件服务是必不可少的。ADS是一种用于移动自组织网络的目录服务,用于处理本地和附近的信息,并提供对远程信息的访问。本文讨论的方法是基于信息市场的概念。
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引用次数: 3
Architectural Patterns for Context-Aware Services Platforms 上下文感知服务平台的体系结构模式
Pub Date : 2005-04-01 DOI: 10.5220/0002573800030018
P. D. Costa, L. F. Pires, M. V. Sinderen
Architectural patterns have been proposed in many domains as means of capturing recurring design problems that arise in specific design situations. In this paper, we present three architectural patterns that can be applied beneficially in the development of context-aware services platforms. These patterns present solutions for recurring problems associated with managing context information and proactively reacting upon context changes. We demonstrate the benefits of applying these patterns by discussing the AWARENESS architecture.
许多领域都提出了体系结构模式,作为捕获在特定设计情况下出现的反复出现的设计问题的方法。在本文中,我们提出了三种架构模式,它们可以在上下文感知服务平台的开发中得到有益的应用。这些模式为与管理上下文信息和主动响应上下文更改相关的反复出现的问题提供了解决方案。我们通过讨论AWARENESS体系结构来演示应用这些模式的好处。
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引用次数: 60
Integrating local services and applications into external user home environments 将本地服务和应用程序集成到外部用户主环境中
Pub Date : 2004-04-13 DOI: 10.5220/0002679601190128
Helder Pinto, R. Jose
Users moving between different ubiquitous computing environments should be able to take a full profit of the resources existent there, if their home environment (e.g. a mobile portal) could seamlessly integrate with local infrastructure. Pursuing such goal, this paper focuses on the aspects of integrating local applications and services into an external user home environment, with particular emphasis on the interoperability and performance issues. Based on the concept of Value ADded Environment (VADE), as an administrative and physical domain, where the locally available facilities can be combined with external user home environments, the paper presents a middleware solution supporting the integration of local services and applications available in VADE environments into an external portal.
如果用户的家庭环境(例如移动门户)能够与本地基础设施无缝集成,那么在不同的无处不在的计算环境之间移动的用户应该能够从那里存在的资源中获得全部利润。为了实现这一目标,本文将重点讨论将本地应用程序和服务集成到外部用户家庭环境中的各个方面,特别强调互操作性和性能问题。基于增值环境(VADE)的概念,作为一个管理和物理领域,本地可用的设施可以与外部用户家庭环境相结合,本文提出了一个中间件解决方案,支持将VADE环境中可用的本地服务和应用程序集成到外部门户。
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引用次数: 1
Hold the Sources: A Gander At J2ME Optimisation Techniques 把握资源:对J2ME优化技术的考察
Pub Date : 1900-01-01 DOI: 10.5220/0002674600730082
P. Mihailescu, Habin Lee, J. Shepherdson
With the advent of the Java 2 Micro Edition platform, developers have the ability to develop Java based mobile applications that benefit from features such as device independence, and memory abstraction. However, applications also inherit many limitations such as slow execution, and excessive memory usage that impact on overall application performance and usability. The aim of this paper is to present and evaluate six known optimisation techniques for improving the performance and usability of Java based mobile applications. Some of these techniques are dependent on features provided within the IBM WebSphere Studio Device Developer IDE. A real life multi-agent based mobile application is presented to demonstrate the performance and usability improvements that have been gained through applying these optimisation techniques.
随着Java 2 Micro Edition平台的出现,开发人员有能力开发基于Java的移动应用程序,这些应用程序受益于设备独立性和内存抽象等特性。但是,应用程序也继承了许多限制,例如执行缓慢和内存使用过多,这会影响应用程序的整体性能和可用性。本文的目的是介绍和评估六种已知的优化技术,以提高基于Java的移动应用程序的性能和可用性。其中一些技术依赖于IBM WebSphere Studio Device Developer IDE中提供的功能。本文给出了一个真实的基于多智能体的移动应用程序,以演示通过应用这些优化技术获得的性能和可用性改进。
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引用次数: 3
Position Estimation on a Grid, Based on Infrared Pattern Reception Features 基于红外模式接收特征的网格位置估计
Pub Date : 1900-01-01 DOI: 10.5220/0002478000210028
N. Petrellis, Nikos Konofaos, G. Alexiou
The location of the position of a moving target on a grid plane is studied in this paper. The estimation method is based on encountering the number of infrared patterns that arrive to the target as expected, unexpected or out of order. Since the position of the target is not determined by an analog signal intensity, no high precision sensors and measurements are required and the coordinate estimation can be carried out by a pair of transmitters and a pair of sensors on the moving target. The speed of the estimation is adjustable according to the desired accuracy. An error of less than 5% can be reached in most of the covered area. The presented system can be used in a number of automation, robotics, virtual reality and ubiquitous applications.
本文研究了运动目标在网格平面上的位置定位问题。该估计方法是基于遇到预期、意外或无序到达目标的红外模式的数量。由于目标的位置不是由模拟信号强度决定的,因此不需要高精度的传感器和测量,可以通过运动目标上的一对发射机和一对传感器进行坐标估计。估计的速度可根据所需的精度进行调整。在大部分覆盖区域,误差可达5%以下。该系统可用于自动化、机器人、虚拟现实和无处不在的应用。
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引用次数: 3
Stability in Context-Aware Pervasive Systems: A State-Space Modeling Approach 上下文感知普适系统的稳定性:一种状态空间建模方法
Pub Date : 1900-01-01 DOI: 10.5220/0002675901290138
A. Padovitz, A. Zaslavsky, S. Loke, B. Burg
This paper proposes a conceptual framework for context-awaresystems, inspired by the state-space modeling approach and proposes the concept of Stability as a means to characterize pervasive systems. We provide a collection of concepts concerning context, including Stability of contextaware pervasive systems and show how these concepts can be used in modeling context and actively maintaining stability and adaptation in a pervasive system. We experimentally evaluate these concepts using a genetic algorithm in a Smart Presentation Theatre scenario.
受状态空间建模方法的启发,本文提出了上下文感知系统的概念框架,并提出了稳定性的概念,作为表征普适系统的一种手段。我们提供了一系列关于上下文的概念,包括上下文感知普及系统的稳定性,并展示了如何将这些概念用于对上下文建模,以及如何在普及系统中积极维护稳定性和适应性。我们在智能演示剧院场景中使用遗传算法实验评估这些概念。
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引用次数: 9
A Design Theory for Pervasive Information Systems 普适信息系统的设计理论
Pub Date : 1900-01-01 DOI: 10.5220/0002503700620070
Panos E. Kourouthanassis, G. Giaglis
Pervasive Information Systems (PIS) constitute an emerging class of Information Systems where Information Technology is gradually embedded in the physical environment, capable of accommodating user needs and wants when desired. PIS differ from Desktop Information Systems (DIS) in that they encompass a complex, dynamic environment composed of multiple artefacts instead of Personal Computers only, capable of perceiving contextual information instead of simple user input, and supporting mobility instead of stationary services. This paper aims at proposing a design theory for PIS. In particular, we have employed Walls et al. (1992) framework of Information Systems Design Theories (ISDT) to develop a set of prescriptions that guide the design of PIS instances. The design theory addresses both the design product and the design process by specifying four metarequirements, nine meta-design considerations, and five design method considerations. The design theory has been validated through the implementation of an Information System in the retail context following the theory’s prescriptions. A field experiment revealed that the design theory is capable of leading to valuable and acceptable PIS instances.
普适信息系统(PIS)构成了一种新兴的信息系统,其中信息技术逐渐嵌入到物理环境中,能够在需要时适应用户的需要和愿望。PIS与桌面信息系统(DIS)的不同之处在于,它们包含一个由多个工件组成的复杂动态环境,而不仅仅是个人计算机,能够感知上下文信息而不是简单的用户输入,支持移动性而不是固定服务。本文旨在提出一种PIS的设计理论。特别是,我们采用了wall等人(1992)的信息系统设计理论框架(ISDT)来开发一套指导PIS实例设计的处方。设计理论通过指定四个元需求、九个元设计考虑因素和五个设计方法考虑因素来解决设计产品和设计过程。设计理论已被验证,通过一个信息系统的实施在零售的背景下,遵循理论的处方。现场实验表明,设计理论能够导致有价值的和可接受的PIS实例。
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引用次数: 28
On Uncertainty in Context-Aware Computing: Appealing to High-Level and Same-Level Context for Low-Level Context Verification 上下文感知计算中的不确定性:利用高级和同级上下文进行低级上下文验证
Pub Date : 1900-01-01 DOI: 10.5220/0002664600620072
A. Padovitz, S. Loke, A. Zaslavsky
There is an inherent chasm between the real-world and the world that can be perceived by computer systems, yielding uncertainty and ambiguity in system perceived context, with consequent effect on the performance of con- text-aware systems. While the problem is complex in depth and breadth, we explore an approach where context is characterized at different levels of ab- straction, and where contextual information at high-levels of abstraction and sensed context at low-levels of abstraction can be used to validate and correct low-level sensed context such as location. We describe a randomly generated simulation of locations that might be sensed by a positioning technology, and how our approach can be used to validate and correct the sensed locations.
现实世界和计算机系统可以感知的世界之间存在固有的鸿沟,在系统感知的上下文中产生不确定性和模糊性,从而影响上下文感知系统的性能。虽然这个问题在深度和广度上都很复杂,但我们探索了一种方法,在这种方法中,上下文在不同的抽象层次上被表征,并且在高抽象层次上的上下文信息和低抽象层次上的感知上下文可以用来验证和纠正低级感知上下文(如位置)。我们描述了一个随机生成的可能被定位技术感知的位置模拟,以及如何使用我们的方法来验证和纠正感知的位置。
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引用次数: 13
Augmenting a Museum Visitor's Tour with a Context Aware Framework 使用上下文感知框架增强博物馆游客之旅
Pub Date : 1900-01-01 DOI: 10.5220/0002669401040112
A. Rakotonirainy, N. Lehman
We present a context awareness framework to assist a Museum visitor’s learning process by providing an enriched tour experience. We adapt the information a visitor receives about an artwork based on their interests and knowledge. We show how this is achievable by implementing a system that passively and unobtrusively gathers information using physical and virtual context. We also allow the visitor to visit virtually museums in different places while still benefiting from information adapted to their interests and knowledge.
我们提出了一个上下文感知框架,通过提供丰富的参观体验来帮助博物馆游客的学习过程。我们根据参观者的兴趣和知识来调整他们收到的关于艺术品的信息。我们将通过实现一个使用物理和虚拟环境被动且不引人注目地收集信息的系统来展示这是如何实现的。我们还允许游客参观不同地方的虚拟博物馆,同时仍然受益于适合他们兴趣和知识的信息。
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引用次数: 8
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International Workshop on Ubiquitous Computing
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