[POSTER] Affording Visual Feedback for Natural Hand Interaction in AR to Assess Upper Extremity Motor Dysfunction

Marina-Anca Cidotã, Rory M. S. Clifford, P. Dezentje, S. Lukosch, Paulina J. M. Bank
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引用次数: 6

Abstract

For the clinical community, there is great need for objective, quantitative and valid measures of the factors contributing to motor dysfunction. Currently, there are no standard protocols to assess motor dysfunction in various patient groups, where each medical discipline uses subjectively scored clinical tests, qualitative video analysis, or marker-based motion capturing. We investigate the potential of Augmented Reality (AR) combined with serious gaming and marker-less tracking of the hand to facilitate efficient, cost-effective and patient-friendly methods for evaluation of upper extremity motor dysfunction in different patient groups. First, the design process of the game and the system architecture of the AR framework are described. To provide unhindered assessment of motor dysfunction, patients should operate with the system in a natural way and be able to understand their actions in the virtual AR world. To test this in our system, we conducted a usability study with five healthy people (aged between 57-63) on three different modalities of visual feedback for natural hand interaction with AR objects. These modalities are: no augmented hand, partial augmented hand (tip of index finger and tip of thumb) and a full augmented hand model. The results of the study show that a virtual representation of the fingertips or hand improves the usability of natural hand interaction.
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[海报]在AR中为手部自然互动提供视觉反馈评估上肢运动功能障碍
对于临床来说,迫切需要客观、定量和有效的测量运动功能障碍的因素。目前,没有标准的方案来评估不同患者群体的运动功能障碍,其中每个医学学科使用主观评分的临床测试,定性视频分析或基于标记的运动捕捉。我们研究了增强现实(AR)结合严重游戏和手部无标记跟踪的潜力,以促进高效,经济和患者友好的方法来评估不同患者群体的上肢运动功能障碍。首先,描述了游戏的设计过程和AR框架的系统架构。为了不受阻碍地评估运动功能障碍,患者应该以自然的方式操作系统,并能够理解他们在虚拟AR世界中的行为。为了在我们的系统中测试这一点,我们对五名健康的人(年龄在57-63岁之间)进行了一项可用性研究,研究了三种不同的视觉反馈模式,用于手与AR物体的自然交互。这些模型包括:无增强手、部分增强手(食指尖和拇指尖)和完全增强手模型。研究结果表明,指尖或手的虚拟表示提高了自然手交互的可用性。
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