Three extensions to subtractive crosstalk reduction

F. Smit, R. V. Liere, B. Fröhlich
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引用次数: 16

Abstract

Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer's ability to correctly fuse stereoscopic images. In this paper, three extensions for improved software crosstalk reduction are introduced. First, we propose a reduction method operating in CIELAB color space to find a perceptually better color match for crosstalk corrected pixels. Second, we introduce a geometry-based reduction method that operates on fused 3D pixels. Finally, a run-time optimization is introduced that avoids the need to process each pixel. We evaluated our CIELAB-based method using the Visible Differences Predictor (VDP). Our results show that we are able to significantly improve crosstalk reduction compared to previously used methods that operate in RGB color space. The combination of our methods provides an improved, real-time software crosstalk reduction framework, applicable to a wider range of scenes, delivering better quality, higher performance, and more flexibility.
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减法串扰消减的三个扩展
立体显示器受相声的影响,这种效果会降低甚至抑制观看者正确融合立体图像的能力。本文介绍了三种改进软件串扰抑制的扩展方法。首先,我们提出了一种在CIELAB色彩空间中操作的约简方法,以便为串扰校正像素找到感知上更好的颜色匹配。其次,我们引入了一种基于几何的约简方法,该方法对融合的3D像素进行操作。最后,引入了一种运行时优化,避免了对每个像素进行处理的需要。我们使用可见差异预测器(VDP)评估基于cielab的方法。我们的结果表明,与之前在RGB色彩空间中使用的方法相比,我们能够显着提高串扰减少。我们的方法的结合提供了一个改进的,实时的软件串扰减少框架,适用于更广泛的场景,提供更好的质量,更高的性能和更大的灵活性。
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