Digital Fairy Tales: Children's Literacy Development During the Covid-19 Pandemic

Ni Putu, Sinta Dewi, Sugito
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引用次数: 1

Abstract

Digital technology has become a part of most children's everyday experiences. In kindergarten, they tend to have many encounters with various forms of digital communication. The application of digital literacy in early childhood education is currently in the form of developing digital books and digital fairy tales. The purpose of this study is to describe and analyze the practice of developing digital fairy tales carried out in schools. This research uses the case study research method. The subjects of this study were 10 early childhood education teachers who became facilitators of digital fairy tale development. The selection of this subject was based on purposive sampling, with the consideration that the abilities and contributions of the informants could contribute to the understanding of the phenomenon under study. Data collection was carried out by in-depth interviews conducted through face-to-face meetings. Data analysis uses three types of activities, namely data reduction, data modeling, and drawing conclusions. The results of this study illustrate that the implementation of digital fairy tales and their development tend to lead to the application of digital fairy tale videos without direct interaction with early childhood. This application is not in accordance with the concepts and theories of digital literacy and digital fairy tales for early childhood. Thus, it is hoped that the development of digital fairy tales will take the point of view of the need for an important and more meaningful stimulus in early childhood without eliminating the interactions that are the core of storytelling activities.
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数字童话:Covid-19大流行期间儿童的扫盲发展
数字技术已经成为大多数孩子日常体验的一部分。在幼儿园,他们往往会接触到各种形式的数字交流。数字素养在幼儿教育中的应用目前表现为开发数字图书和数字童话。本研究的目的是描述和分析在学校开展的数字童话故事的发展实践。本研究采用案例研究法。本研究以10名幼儿教育教师为研究对象,这些教师成为数字童话发展的推动者。这一主题的选择是基于有目的的抽样,考虑到举报人的能力和贡献可能有助于理解所研究的现象。数据收集通过面对面会议进行深度访谈。数据分析使用三种类型的活动,即数据简化、数据建模和得出结论。本研究的结果表明,数字童话的实施及其发展倾向于导致数字童话视频的应用,而与幼儿没有直接的互动。这个应用程序不符合数字识字和儿童早期数字童话的概念和理论。因此,我们希望数字童话的发展能够考虑到儿童早期需要一种重要的、更有意义的刺激,而不是消除作为讲故事活动核心的互动。
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