Spectral Machinery (or beyond Essence and System)

Laurie Johnson
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Abstract

The prospects for a phenomenology of technology have been guided in the past decade by a split between supporters of Martin Heidegger and those who subscribe to Bernard Stiegler's critique of Heidegger. This essay proposes that both are needed for a phenomenology of what Edward Castronova calls 'synthetic worlds' (large on-line environments like Second Life and World of Warcraft). Here is a phenomenology that must take into account histories of design and technical evolution to account for the particular 'fantasy of disembodiment' that shapes a user's experience of a synthetic world, forgetting the bodily engagement with hardware.
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光谱机制(或超越本质与系统)
在过去的十年里,技术现象学的前景一直被马丁·海德格尔的支持者和伯纳德·斯蒂格勒对海德格尔的批评的支持者之间的分裂所引导。这篇文章提出,两者都是Edward Castronova所谓的“合成世界”(像《第二人生》和《魔兽世界》这样的大型在线环境)现象学所需要的。这是一种现象学,必须考虑到设计和技术进化的历史,以解释特殊的“分离的幻想”,它塑造了用户对合成世界的体验,忘记了身体与硬件的接触。
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