Forging Source

L. DeNicola
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Abstract

This chapter presents the observation of computer programmers along three axes with clear relevance to craft: materiality, aesthetics, and embodiment. It explains the details of the materiality of “plain text” and source code, the aesthetic considerations of the most common tools of the programmer, and the bodily praxis indexed by the programmer’s primary physical interface: the keyboard. The chapter argues that in applying the label of “craft” to their activity, programmers are expressing a sublimated tension, one created by a pervasive shift in how humans relate to “the built environment” and to the political configurations within which that environment is produced. It presents “text” as the raw material of the programmer, arguing that those aspects of materiality central to the analysis of craft are robustly sustained among digital artisans. The chapter consider two levels of apparatus phenomenologically closest to the programmer him- or herself so as to reveal the ordering of programming as craft: the text editor and the keyboard.
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这一章呈现了计算机程序员沿着与工艺明确相关的三个轴的观察:物质性,美学性和具体化。它解释了“纯文本”和源代码的实质性细节,程序员最常用工具的美学考虑,以及程序员的主要物理接口(键盘)索引的物理实践。本章认为,在将“工艺”的标签应用于他们的活动时,程序员表达了一种升华的紧张感,这种紧张感是由人类如何与“建筑环境”以及产生环境的政治配置相关的普遍转变所产生的。它将“文本”呈现为程序员的原始材料,并认为这些对工艺分析至关重要的物质方面在数字工匠中得到了强有力的支持。本章从现象学角度考虑了与程序员本人最接近的两个层次的设备,以揭示编程作为工艺的顺序:文本编辑器和键盘。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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