Real-time 3-D HDTV depth cue conflict optimization

J. A. Rodrigo, D. Jiménez, J. Menéndez
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引用次数: 5

Abstract

This paper presents a solution for inserting graphics in a 3D HDTV environment in real-time. It focuses the effort on optimizing the process of insertion in order to override depth cue conflicts between occlusion and stereoscopical disparity caused by the insertion, thus, providing a method to control the 3D QoE after the insertion. The authors propose an algorithm based on disparity estimation modified to meet the needs of this particular task. Based on Census transform disparity estimation, the introduction of reduced disparity maps and mode filters offers the possibility to increase the disparity range and achieve subjective visual improvements while keeping the amount of physical resources needed. Visual discomfort avoidance versus objective stereoscopical analysis performance is a key point of the study, because it enables the possibility of overriding heavy algorithms keeping the quality of experience at a high level. It is intended to add On Screen Displays, device or channel logos, advertising or even subtitles to a 3D HDTV workflow on a general hardware device, meaning that it can even fit on private electronic devices, not only on professional equipment.
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实时三维高清电视深度提示冲突优化
本文提出了一种在三维高清电视环境中实时插入图形的解决方案。重点对插入过程进行优化,以克服因插入引起的深度线索遮挡与立体视差之间的冲突,从而为插入后的三维QoE控制提供一种方法。作者提出了一种基于视差估计的改进算法,以满足这一特殊任务的需要。在普查局变换视差估计的基础上,引入缩小视差图和模式过滤器,在保持所需物理资源的同时,增加视差范围,实现主观视觉改善。视觉不适避免与客观立体分析性能的对比是本研究的一个关键点,因为它使重写繁重的算法成为可能,从而保持高水平的体验质量。它旨在将屏幕显示,设备或频道徽标,广告甚至字幕添加到一般硬件设备上的3D高清电视工作流程中,这意味着它甚至可以适用于私人电子设备,而不仅仅是专业设备。
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