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2011 IEEE International Conference on Consumer Electronics -Berlin (ICCE-Berlin)最新文献

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Pub Date : 2018-06-01 DOI: 10.1109/sahcn.2018.8397085
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引用次数: 0
Development of a wristwatch-type PPG array sensor module 一种腕表型PPG阵列传感器模块的研制
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031811
Yongkwi Lee, H. Shin, Jun Jo, Y. Lee
In this work, we address a new photoplethysmography (PPG) signal sensing method using a wristwatch-type PPG array sensor. According to the development of the ubiquitous health care system, the many types of medical equipment and treatments have been improved. In conventional PPG signal sensing approaches, the finger-type PPG probe has been used. However, the finger-type PPG probe requires tight fitting that restricts movement, meaning that patients should endure dome discomfort while wearing it. To solve this problem, we propose a novel PPG array sensor module with a wristwatch-type design. The proposed module measures the PPG signal from the radial artery and the ulnar artery of the wrist, whereas previous methods obtained it from capillaries of the skin. Moreover, we placed photo transistors (ST-23G) and infrared emitting diodes (EL-23G) in an array form to improve the PPG signal sensitivity and level of accuracy. Various arrays are considered for optimization, and a conductive fiber wristband is employed to reduce external noise. In the experiments, the proposed module is assessed and compared with the commercial product TSD200 by Biopac, Ltd.
在这项工作中,我们提出了一种新的光电体积脉搏波(PPG)信号传感方法,使用手表型PPG阵列传感器。随着无所不在的医疗保健系统的发展,许多类型的医疗设备和治疗方法都得到了改进。在传统的PPG信号传感方法中,采用的是指型PPG探针。然而,手指式PPG探针需要紧密配合,限制运动,这意味着患者在佩戴它时要忍受圆顶不适。为了解决这一问题,我们提出了一种新型的腕表式PPG阵列传感器模块。该模块测量来自腕部桡动脉和尺动脉的PPG信号,而以前的方法是从皮肤的毛细血管中获得信号。此外,我们将光电晶体管(ST-23G)和红外发射二极管(EL-23G)以阵列形式放置,以提高PPG信号的灵敏度和精度水平。考虑了各种阵列进行优化,并采用导电纤维腕带来降低外部噪声。在实验中,对该模块进行了评估,并与Biopac公司的商业化产品TSD200进行了比较。
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引用次数: 31
Efficient and scalable open-source JPIP server for streaming of large volumes of image data 高效和可扩展的开源jip服务器,用于大量图像数据的流
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031879
J. P. García-Ortiz, C. Martin, V. Ruiz, J. J. Sánchez-Hernández, I. García, D. Muller
This paper1 presents a new efficient and highly scalable open-source development of a JPIP server, financed by the European Space Agency, that allows the streaming of large volumes of JPEG 2000 imagery. Although its was mainly designed with the aim to serve the Sun data generated by the recently launched NASA SDO observatory, its features can be very interesting for many other remote image/video browsing contexts. The results show that it is currently one of the best implementations of JPIP server, both in terms of demanded computing resources and quality of the reconstructions in the clients.
本文1提出了一种新的高效且高度可扩展的jip服务器的开源开发,由欧洲航天局资助,它允许大量JPEG 2000图像的流传输。虽然它的主要目的是为最近发射的NASA SDO天文台生成的太阳数据提供服务,但它的功能对于许多其他远程图像/视频浏览环境来说非常有趣。结果表明,无论是从所需的计算资源还是从客户端重建的质量来看,它都是目前最好的jip服务器实现之一。
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引用次数: 1
Faster processing of GUI display using genetic algorithm 使用遗传算法快速处理GUI显示
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031810
T. Mori, T. Nonaka, T. Hase
The authors have already proposed a method of generating a GUI display screen using a genetic algorithm. This paper describes a method of reducing the processing time while achieving the necessary processing. To speed up the processing, three reduction measures are proposed: (1) reduction of the number of times the GA processing algorithm is executed, (2) reduction of the number of generations by means of promoting evolution and selection, and (3) reduction of the time per generation needed for the process. As implemented results, the processing time, which was formerly 60 seconds or longer, was reduced to two seconds or less, or in other words, we could manage to reduce the time needed by all the processing to approximately one thirtieth.
作者已经提出了一种使用遗传算法生成GUI显示屏幕的方法。本文描述了一种在实现必要加工的同时减少加工时间的方法。为了加快处理速度,提出了三种缩减措施:(1)减少GA处理算法的执行次数;(2)通过促进进化和选择来减少代数;(3)减少每代处理所需的时间。根据实现的结果,以前需要60秒或更长时间的处理时间减少到两秒或更少,或者换句话说,我们可以设法将所有处理所需的时间减少到大约三十分之一。
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引用次数: 0
A console interface for game accessibility to people with motor impairments 为有运动障碍的人提供的游戏访问控制台界面
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031883
L. Fanucci, F. Iacopetti, R. Roncella
Nowadays technology has lead to the realization of high technology videogame consoles supporting very complex and realistic games in terms of graphics, fluidity, near real-like behaviour. Console controllers (joypads) are sophisticated, too, providing several controls like pushbuttons and joysticks. For people with motor impairments, operating such controllers is often difficult or impossible, due to small size and reduced spacing of controls and their arrangement. More over, action games, very popular among young people, also require quick response times. As an overall result, for people with upper limb motor impairments and cognitive disabilities, a barrier exist for accessing videogames. In this paper we propose an interface device allowing upper limb and mild cognitive impaired users to play with a popular video game console, adding beside the original controller a man-machine interface able to manage commercial switch interfaces normally used by disabled people to access and control electronic equipments. The proposed device allows for both autonomous and cooperative game. By means of a very easy and quick procedure, the device allows the mapping of up to nine joypad controls to external switch sensors, turning suitable for many different games, and allowing assignment of game functions to users according to their potential. The device is now available on the market.
如今的技术已经导致了高技术视频游戏机的实现,在图形、流动性、接近真实的行为方面支持非常复杂和现实的游戏。主机控制器(游戏手柄)也很复杂,提供了按钮和操纵杆等多种控制方式。对于有运动障碍的人来说,操作这种控制器通常是困难的或不可能的,因为控制器的尺寸小,间距小。此外,非常受年轻人欢迎的动作游戏也需要快速的反应时间。总的来说,对于有上肢运动障碍和认知障碍的人来说,玩电子游戏存在障碍。在本文中,我们提出了一种接口设备,允许上肢和轻度认知障碍的用户玩一个流行的视频游戏机,在原来的控制器之外增加一个人机界面,可以管理通常用于残疾人访问和控制电子设备的商业开关接口。提出的设备允许自主和合作的游戏。通过一个非常简单和快速的程序,该设备允许映射多达9个手柄控制外部开关传感器,转向适合许多不同的游戏,并允许根据用户的潜力分配游戏功能。该设备现已上市。
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引用次数: 8
Gradient-based video text localization algorithm with statistical analysis of text-like features 基于类文本特征统计分析的梯度视频文本定位算法
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031864
Cheng-Hsuan Li, Yung-Lin Huang, Shao-Yi Chien
Video processing techniques in most of the current display systems are performed without considering the text information. The proposed algorithm aims to localize the text regions for video processing. To derive the robust text-like features, a statistical analysis is introduced. With the 2D structure analysis and multi-resolution refinement, most text regions are localized using the proposed text-like feature. 1
目前大多数显示系统的视频处理技术都没有考虑文本信息。该算法旨在对文本区域进行局部化处理。为了得到鲁棒的类文本特征,引入了统计分析。通过二维结构分析和多分辨率细化,利用所提出的类文本特征对大多数文本区域进行了定位。1
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引用次数: 0
A hybrid method for contrast enhancement 一种对比度增强的混合方法
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031868
T. Najafi, F. Zargari
One of the most important aspects of image quality is contrast and this paper presents a new hybrid method for contrast enhancement. The proposed method is a combination of two basic contrast enhancement methods i.e. transform and histogram. At first we apply Nonsubsampled Contourlet Transform (NSCT) on the source image, then NSCT coefficients are mapped to fuzzy domain and modified by a mapping function in fuzzy domain. After transforming the modified membership values from fuzzy domain into frequency domain, the enhanced image is reconstructed from the modified NSCT coefficients by inverse NSCT. Finally, histogram of the image is equalized by Contrast Limited Adaptive Histogram Equalization (CLAHE). The experimental results show that our method can achieve higher improvement than both Contourlet Transform (CT) and Histogram Equalization (HE) contrast enhancement methods.
对比度是影响图像质量的重要因素之一,本文提出了一种新的混合对比度增强方法。该方法结合了变换和直方图两种基本的对比度增强方法。首先对源图像进行非下采样Contourlet变换(NSCT),然后将NSCT系数映射到模糊域,并在模糊域上通过映射函数进行修正。将修正后的隶属度值从模糊域变换到频域后,利用修正后的NSCT系数进行逆NSCT重建增强图像。最后,采用对比度有限自适应直方图均衡化(CLAHE)对图像的直方图进行均衡化。实验结果表明,该方法比Contourlet Transform (CT)和Histogram Equalization (HE)对比度增强方法有更高的提高。
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引用次数: 2
A packet reception model for cooperative relaying diversity in wireless multi-cell networks 无线多小区网络中协同中继分集的分组接收模型
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031885
R. Sámano-Robles, A. Gameiro
Conventional abstraction models of physical-layer algorithms have been proven inaccurate for the cross-layer design of wireless networks with cooperative relaying diversity. To partially fill this gap, this paper proposes an enhanced packet reception model to assist in the cross-layer design of physical and link-layer algorithms with cooperative relaying diversity. The analysis is mainly focused on algorithms where relaying-phases are activated whenever a packet error is detected in previous transmissions. A simplification of this model is proposed by assuming that correct reception is achieved whenever the instantaneous signal-to-interference-plus-noise ratio (SINR) surpasses a given threshold. By further assuming operation in Rayleigh channels, reception probabilities are derived in useful closed-form expressions. This novel result is then used to confirm that cooperative diversity in multi-cell environments with fixed and distributed relays considerably outperforms conventional approaches in terms of throughput and power consumption, particularly for users located near the nodes and at the edge of the cell. Finally, average delay is evaluated using an M/G/1 queue model which shows that relaying phases have a minor but finite impact on the waiting time of each user.
传统的物理层算法抽象模型在具有协同中继分集的无线网络跨层设计中被证明是不准确的。为了部分填补这一空白,本文提出了一种增强的分组接收模型,以协助具有协作中继分集的物理层和链路层算法的跨层设计。分析主要集中在当在先前的传输中检测到数据包错误时激活中继阶段的算法上。通过假设只要瞬时信噪比(SINR)超过给定阈值,就能实现正确的接收,提出了该模型的简化。通过进一步假设在瑞利信道中的操作,接收概率以有用的封闭形式表达式导出。这一新颖的结果随后被用来证实,在具有固定和分布式中继的多小区环境中,合作分集在吞吐量和功耗方面明显优于传统方法,特别是对于位于节点附近和小区边缘的用户。最后,使用M/G/1队列模型对平均延迟进行了评估,该模型表明中继阶段对每个用户的等待时间影响很小,但影响有限。
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引用次数: 5
A case study: Mobile augmented reality system for visualization of large buildings 一个案例研究:大型建筑可视化的移动增强现实系统
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031827
T. Rossler, Stephan Rogge, C. Hentschel
CE consumer devices are becoming powerful enough to realize augmented reality (AR) systems on mobile devices, and to visualize complex virtual scenes. This is not limited to CE and increasingly demanded for professional applications. One of them is to visualize power transmission lines and their impact on the landscape. This might help discuss diverse opinions and to optimize the planning in various directions. We propose a mobile augmented reality system by utilizing a consumer Tablet-PC. A main task of AR is camera-pose estimation which can be computational intensive. For that reason we decided to use a marker-based approach with four color spheres.
消费类电子产品正变得越来越强大,足以在移动设备上实现增强现实(AR)系统,并将复杂的虚拟场景可视化。这不仅限于CE,而且越来越需要专业应用。其中之一是可视化输电线路及其对景观的影响。这可能有助于讨论不同的意见,并在各个方向上优化规划。我们提出了一种利用消费者平板电脑的移动增强现实系统。增强现实的一个主要任务是相机姿态估计,这可能是计算密集型的。出于这个原因,我们决定使用基于标记的方法,使用四个颜色球体。
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引用次数: 6
The VP8 video codec - overview and comparison to H.264/AVC VP8视频编解码器-概述及与H.264/AVC的比较
Pub Date : 2011-09-29 DOI: 10.1109/ICCE-BERLIN.2011.6031852
Christian Feller, Juergen Wuenschmann, T. Roll, A. Rothermel
VP8 is announced by Google as a royalty-free alternative to the H.264/AVC video codec, promising comparable picture quality, data rate and encoding speed. This paper compares the two codecs analysing the published statements and comparing them with results of our own experiments.
谷歌宣布VP8是H.264/AVC视频编解码器的免版税替代品,承诺可媲美的图像质量,数据速率和编码速度。本文对两种编解码器进行了比较,分析了已发表的声明,并与我们自己的实验结果进行了比较。
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引用次数: 21
期刊
2011 IEEE International Conference on Consumer Electronics -Berlin (ICCE-Berlin)
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