Evolving to the Impatience Trap: The Example of the Farmer-Sheriff Game

David K. Levine, S. Modica, F. Weinschelbaum, Felipe Zurita
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引用次数: 5

Abstract

The literature on the evolution of impatience, focusing on one-person decision problems, finds that evolutionary forces favor the more patient individuals. This paper shows that in the context of a game, this is not necessarily the case. In particular, it offers a two-population example where evolutionary forces favor impatience in one group while favoring patience in the other. Moreover, not only evolution but also efficiency may prefer impatient individuals. In our example, it is efficient for one population to evolve impatience and for the other to develop patience. Yet, evolutionary forces move the wrong populations.
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演变成不耐烦陷阱:以农民-警长游戏为例
关注于一个人的决策问题的关于不耐烦进化的文献发现,进化力量倾向于更有耐心的个体。本文表明,在游戏环境中,情况并非如此。特别是,它提供了一个两个种群的例子,其中进化力量在一个群体中倾向于不耐烦,而在另一个群体中倾向于耐心。此外,不仅是进化,效率也可能倾向于没有耐心的个体。在我们的例子中,一个种群进化为不耐烦而另一个种群进化为耐心是有效的。然而,进化的力量转移了错误的种群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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