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Reputation for Toughness 坚韧的名声
Pub Date : 2021-10-04 DOI: 10.2139/ssrn.3935770
Marco Serena, S. Barbieri
We study reputation for toughness in finitely repeated contests. Players are rational (payoff-maximizing), or "tough" (always exerting an exogenous high "tough effort"). In the unique symmetric equilibrium, a rational player has strictly positive payoff only if she is monopolizing reputation. In a reputational oligopoly, a fierce war of attrition to become the reputational monopolist may yield overdissipation. In a reputational monopolist, overdissipation never happens and the monopolist mixes between a non-tough effort to cash in on her reputation today and the tough effort to boost her reputation. In our main application, criminal groups build reputation for toughness in illegal markets
我们研究的是在有限次重复比赛中的坚韧度。玩家要么是理性的(收益最大化),要么是“强硬的”(总是施加外生的“强硬努力”)。在唯一对称均衡中,理性参与人只有在独占声誉时才有严格正收益。在声誉寡头垄断中,为成为声誉垄断者而进行的激烈消耗战可能会产生过度耗散。在声誉垄断者中,过度消耗永远不会发生,垄断者既会采取不强硬的措施来利用自己目前的声誉,也会采取强硬的措施来提升自己的声誉。在我们的主要应用中,犯罪集团在非法市场上以强硬著称
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引用次数: 0
Reinforcement Learning in Contests 竞赛中的强化学习
Pub Date : 2021-09-10 DOI: 10.2139/ssrn.3920906
V. Chaudhary
We study contests as an example of winner-take-all competition with linearly ordered large strategy space. We study a model in which each player optimizes the probability of winning above some subjective threshold. The environment we consider is that of limited information where agents play the game repeatedly and know their own efforts and outcomes. Players learn through reinforcement. Predictions are derived based on the model dynamics and asymptotic analysis. The model is able to predict individual behavior regularities found in experimental data and track the behavior at aggregate level with reasonable accuracy.
我们研究了一个具有线性有序大策略空间的赢者通吃竞争的例子。我们研究了一个模型,在这个模型中,每个玩家都在某个主观阈值之上优化获胜的概率。我们所考虑的环境是信息有限的环境,在这种环境中,代理反复地进行博弈,并且知道自己的努力和结果。玩家通过强化学习。预测是基于模型动力学和渐近分析。该模型能够预测实验数据中发现的个体行为规律,并能以合理的精度在总体水平上跟踪个体行为。
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引用次数: 0
Under Suspicion: Trust Dynamics with Secret Undermining 受到怀疑:信任动态与秘密破坏
Pub Date : 2021-08-17 DOI: 10.2139/ssrn.3327880
Aaron M. Kolb, Erik Madsen
We study how an organization should dynamically screen an agent of uncertain loyalty whom it suspects of committing damaging acts of undermining. The organization controls the stakes of the relationship, while the agent strategically times undermining, which can occur repeatedly and is detected only stochastically. The optimal commitment stakes policy exhibits both discreteness and gradualism, with distinct “untrusted” and “trusted” phases featuring gradually rising stakes during the untrusted phase and a discrete gap in stakes between phases. This policy is also the equilibrium outcome when the organization cannot commit, and the agent’s equilibrium undermining policy exhibits variable, non-monotonic intensity.
我们研究了一个组织应该如何动态地筛选一个不确定忠诚的代理人,它怀疑他会做出破坏性的破坏行为。组织控制着关系的利害关系,而代理人则策略性地对破坏进行计时,这种破坏可以反复发生,并且只能随机检测到。最优承诺风险策略具有离散性和渐进性,存在明显的“不可信”和“可信”阶段,不可信阶段的风险逐渐上升,阶段之间的风险差距离散。该政策也是组织不能承诺时的均衡结果,而破坏政策的代理均衡表现出可变的、非单调的强度。
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引用次数: 7
Development of Methodological Foundations for the Development of Energy in Industry 4.0 in Part of Game Theory and Blockchain 工业4.0能源发展的方法论基础:部分博弈论和区块链
Pub Date : 2021-04-30 DOI: 10.15587/2706-5448.2021.230370
S. Voitko, O. Trofymenko
The object of research is the implementation of the principles of Industry 4.0, in particular game theory and blockchain, for the development of energy. One of the obstacles to development is the problem of energy supply in modern economic conditions in terms of achieving sustainable development goals. In the course of the research, a systematic approach to the critical analysis of scientific sources of information related to the development of the energy sector, in particular renewable energy, was used. The scientific result of the systemic interaction of distributed generating devices with «smart» consumers using the principles of Industry 4.0 has been obtained. These principles make it possible to increase the level of efficiency of the power system, to reduce the total cost of operating the power system. And also to reduce power losses, improve network performance while reducing CO2 emissions and negative impact on the environment. The possibility of implementing the provisions of Industry 4.0 as a prerequisite for an economical supply of energy is given. The research methodology is proposed based on a critical analysis of the sphere of economics and management in the energy sector in the period 2011–2021. The possibility of using the Vehicle-to-Grid concept based on Industry 4.0 as a component of the energy system is considered. Due to this, a method for managing the sale of electricity is proposed, based on game theory, and taking into account the autonomous response to demand and the interaction of distributed generation in smart power distribution systems using non-cooperative games. The authors have identified the possibilities of energy blockchain technology in terms of efficient energy supply and transformation of commercial relations in the energy market. Focuses on blockchain for energy as part of ensuring energy sustainability, providing opportunities for the development of renewable energy sources. A list of breakthrough energy technologies for the last 5 years has been highlighted with the aim of their implementation to improve the levels of quality and safety of human life. In particular, according to the Massachusetts Institute of Technology, there are 7 technologies out of 50 investigated, directly related to energy, moreover, the overwhelming majority of these technologies are related to renewable energy.
研究对象是工业4.0原则的实施,特别是博弈论和区块链,以促进能源的发展。在实现可持续发展目标方面,现代经济条件下的能源供应问题是发展的障碍之一。在研究过程中,采用了一种系统的方法,对与能源部门,特别是可再生能源的发展有关的科学资料来源进行批判性分析。利用工业4.0的原则,分布式发电设备与“智能”消费者的系统交互的科学结果已经获得。这些原理使提高电力系统的效率水平,降低电力系统运行的总成本成为可能。同时还可以减少电力损耗,提高网络性能,同时减少二氧化碳排放和对环境的负面影响。给出了实施工业4.0规定作为经济能源供应先决条件的可能性。研究方法是基于对2011-2021年期间能源部门经济和管理领域的批判性分析提出的。考虑了将基于工业4.0的车辆到电网概念作为能源系统组成部分的可能性。基于此,本文提出了一种基于博弈论的智能配电系统售电管理方法,该方法考虑了智能配电系统对需求的自主响应和分布式发电之间的非合作博弈。作者已经确定了能源区块链技术在有效能源供应和能源市场商业关系转变方面的可能性。专注于能源区块链,作为确保能源可持续性的一部分,为可再生能源的发展提供机会。在过去的5年里,一系列突破性的能源技术被重点介绍,旨在提高人类生活的质量和安全水平。特别是,根据麻省理工学院的数据,在50项被调查的技术中,有7项与能源直接相关,而且,这些技术中的绝大多数与可再生能源有关。
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引用次数: 1
A Class of N-Player Colonel Blotto Games with Multidimensional Private Information 一类具有多维私有信息的n人Colonel Blotto博弈
Pub Date : 2021-02-01 DOI: 10.2139/ssrn.3487546
Christian Ewerhart, D. Kovenock
Abstract In this paper, we study N -player Colonel Blotto games with incomplete information about battlefield valuations. Such games arise in job markets, research and development, electoral competition, security analysis, and conflict resolution. For M ≥ N + 1 battlefields, we identify a Bayes-Nash equilibrium in which the resource allocation to a given battlefield is strictly monotone in the valuation of that battlefield. We also explore extensions such as heterogeneous budgets, the case M ≤ N , full-support type distributions, and network games.
摘要本文研究了具有不完全战场估值信息的N人Colonel Blotto博弈。这类游戏出现在就业市场、研发、选举竞争、安全分析和冲突解决等领域。对于M≥N + 1个战场,我们确定了一个贝叶斯-纳什均衡,其中给定战场的资源分配在该战场的估值中是严格单调的。我们还探讨了扩展,如异构预算、M≤N的情况、全支持类型的分布和网络游戏。
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引用次数: 6
Bayesian Inference for Quantal Response Equilibrium in Normal-Form Games 正则型对策中量子响应平衡的贝叶斯推理
Pub Date : 2020-12-14 DOI: 10.2139/ssrn.3748586
J. Bland
This paper develops a framework for estimating Quantal Response Equilibrium models from experimental data using Bayesian techniques. Bayesian techniques offer some advantages over the more commonly-used maximum likelihood approach: (i) the accuracy of the posterior simulation is limited by (increasingly plentiful) computational resources, both in hardware and software, rather than the validity of an asymptotic assumption that may not be reasonable with typical experimental sample sizes; (ii) Bayesian hierarchical models are a useful way to organize heterogeneity in one's data; and (iii) Bayesian inference allows us to test whether Quantal Response Equilibrium better organizes data than does (say) Nash equilibrium or purely random behavior, without rigging the test in favor of one of these by calling it the null hypothesis.

As Quantal Response Equilibrium is a non-linear model, I also discuss some issues with choosing appropriate priors. Namely, choosing a very flat prior for the choice precision parameter implies a prior on choice probabilities with too much mass near Nash equilibrium and/or random choice. I propose a prior calibration process which seeks to avoid this problem by targeting the implied prior distribution of equilibrium choice probabilities.
本文开发了一个使用贝叶斯技术从实验数据估计量子响应平衡模型的框架。与更常用的最大似然方法相比,贝叶斯技术提供了一些优势:(i)后验模拟的准确性受到(日益丰富的)硬件和软件计算资源的限制,而不是受典型实验样本量可能不合理的渐近假设的有效性的限制;(ii)贝叶斯层次模型是组织数据异质性的有效方法;(iii)贝叶斯推理允许我们测试量子反应均衡是否比纳什均衡或纯粹的随机行为更好地组织数据,而不会通过将其称为零假设来操纵测试。由于量子反应平衡是一个非线性模型,我也讨论了选择合适的先验的一些问题。也就是说,为选择精度参数选择一个非常平坦的先验意味着在纳什均衡和/或随机选择附近有太多质量的选择概率的先验。我提出了一个先验校准过程,旨在通过针对均衡选择概率的隐含先验分布来避免这个问题。
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引用次数: 0
Optimal Audit Policies With Heterogeneous Agents 异构代理下的最优审计策略
Pub Date : 2020-12-01 DOI: 10.2139/ssrn.3780610
Fernando Garcia Alvarado
This paper considers a tax evasion game where the tax authority intends to prevent income under-reporting within a network of heterogeneous taxpayers who are engaged in social interactions and exchange information. I propose a two-step game-theoretic optimal audit strategy from the point of view of the tax authority, which consists of a credible threat-to-audit message followed by a network-based audit policy. Subsequently, the tax authority targets taxpayers in function of their individual productivity and their position inside the network, triggering a series of spillover effects which eventually maximize the mean perceived subjective probability of being audited among all taxpayers. Moreover, the optimal audit strategy is robust to expected and non-expected utility theories, and it is invariant for any taxpayer utility function. Additionally, computer simulations determined that the proposed enforcement regime is robust to an ample range of parameter specifications and settings.
本文考虑了一个逃税博弈,在这个博弈中,税务机关打算在一个由从事社会互动和信息交换的异质纳税人组成的网络中防止收入少报。我从税务机关的角度提出了一个两步博弈论的最优审计策略,它包括一个可信的审计威胁信息,然后是一个基于网络的审计策略。随后,税务机关根据纳税人的个人生产力和在网络中的地位来针对纳税人,引发一系列溢出效应,最终使所有纳税人被审计的平均主观感知概率最大化。此外,最优审计策略对期望效用理论和非期望效用理论都具有鲁棒性,并且对任何纳税人效用函数都是不变的。此外,计算机模拟确定了拟议的执行制度对参数规格和设置的广泛范围是稳健的。
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引用次数: 0
Consolidating Marginalism and Egalitarianism: A New Value for Transferable Utility Games 巩固边际主义和平等主义:可转移效用博弈的新价值
Pub Date : 2020-11-13 DOI: 10.2139/ssrn.3729927
S. Borkotokey, Dhrubajit Choudhury, Rajnish Kumar, S. Sarangi
In cooperative games with transferable utilities, the Shapley value is an extreme case of marginalism while the Equal Division rule is an extreme case of egalitarianism. The Shapley value does not assign anything to the non-productive players and the Equal Division rule does not concern itself to the relative efficiency of the players in generating a resource. However, in real life situations neither of them is a good fit for the fair distribution of resources as the society is neither devoid of solidarity nor it can be indifferent to rewarding the relatively more productive players. Thus a trade-off between these two extreme cases has caught attention from many researchers. In this paper, we obtain a new value for cooperative games with transferable utilities that adopts egalitarianism in smaller coalitions on one hand and on the other hand takes care of the players' marginal productivity in sufficiently large coalitions. Our value is identical with the Shapley value on one extreme and the Equal Division rule on the other extreme. We provide four characterizations of the value using variants of standard axioms in the literature. We also provide a mechanism that implements our value in sub-game perfect Nash equilibrium.
在具有可转移效用的合作博弈中,Shapley值是边际主义的极端情况,而平均分配规则是平均主义的极端情况。Shapley值没有将任何东西分配给非生产性参与者,而平均分配规则也不关心参与者在生产资源方面的相对效率。然而,在现实生活中,这两者都不适合公平分配资源,因为社会既不缺乏团结,也不可能对奖励相对更有生产力的参与者漠不关心。因此,这两种极端情况之间的权衡引起了许多研究人员的注意。在本文中,我们得到了具有可转移效用的合作博弈的一个新值,它一方面在较小的联盟中采用平均主义,另一方面在足够大的联盟中照顾参与者的边际生产率。我们的值在一个极端上与Shapley值相同,在另一个极端上与等分规则相同。我们利用文献中标准公理的变体提供了值的四种特征。我们还提供了一种在子博弈完美纳什均衡中实现我们的价值的机制。
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引用次数: 0
Efficiency in Repeated Partnerships 重复合作的效率
Pub Date : 2020-10-01 DOI: 10.2139/ssrn.3724923
Doruk Cetemen
Two partners contribute to a common project over time. The value of the project is determined by their aggregate effort and a common productivity parameter about which each partner is privately informed. At each instant, the two partners observe a noisy public signal of total effort. An equilibrium of this game is Markov if agents’ effort choices depend only on the beliefs about the value of the project and calendar time. We characterize the linear Markov equilibrium as the solution to a nonlinear boundary value problem. Equilibrium is unique if agents are symmetric. The equilibrium features a mutual encouragement effect, as agents exaggerate their effort to signal their private information, which counteracts free-riding incentives. If the project lasts sufficiently long, the diffused information structure approximates the first-best in terms of welfare. If instead of distributed private information, one agent has all the information about the productivity parameter, the excessive signalling effect is accentuated. As a result, the centralized information structure can yield output levels above the first best.
随着时间的推移,两个合作伙伴为一个共同的项目做出贡献。项目的价值是由他们的共同努力和一个共同的生产率参数决定的,每个合作伙伴都私下知道这个参数。在每一个瞬间,双方都观察到一个嘈杂的公共信号,表示他们全力以赴。如果代理人的努力选择仅依赖于对项目价值和日历时间的信念,则该博弈的均衡是马尔可夫的。我们将线性马尔可夫平衡描述为一个非线性边值问题的解。如果主体是对称的,均衡是唯一的。均衡的特点是相互鼓励效应,因为代理人夸大了他们的努力,以表明他们的私人信息,这抵消了搭便车的激励。如果项目持续时间足够长,扩散信息结构在福利方面接近最佳。如果一个agent拥有关于生产率参数的所有信息,而不是分布式私有信息,则会加剧过度信号效应。因此,集中式信息结构可以产生高于第一最佳的输出水平。
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引用次数: 3
Promises and Endogenous Reneging Costs 承诺与内生违约成本
Pub Date : 2020-05-01 DOI: 10.2139/ssrn.2958759
Yuval Heller, D. Sturrock
We present a novel theoretical mechanism that explains the capacity for non-enforceable communication about future actions to improve efficiency. We explore a two-player partnership game where, before choosing a level of effort to exert on a joint project, each player makes a cheap talk promise to their partner about their own future effort. We allow agents to incur a psychological cost of reneging on their promises. We demonstrate a strong tendency for evolutionary processes to select agents who incur intermediate costs of reneging, and show that these intermediate costs induce second-best optimal outcomes.
我们提出了一种新的理论机制,解释了关于未来行动的非强制性沟通能力,以提高效率。我们研究了一个双人合作游戏,在选择共同项目的努力水平之前,每个参与者都对他们的伙伴做出一个关于自己未来努力的廉价承诺。我们允许代理人因食言而付出心理代价。我们证明了进化过程中有一种强烈的倾向,即选择那些承担违约中间成本的代理人,并表明这些中间成本会导致次优结果。
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引用次数: 4
期刊
PSN: Game Theory (Topic)
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