An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture

Shao-Chen Chang, Gwo-jen Hwang, Chin-Chung Tsai, Jyh‐Chong Liang
{"title":"An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture","authors":"Shao-Chen Chang, Gwo-jen Hwang, Chin-Chung Tsai, Jyh‐Chong Liang","doi":"10.1109/ICALT.2014.53","DOIUrl":null,"url":null,"abstract":"In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"112 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 14th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2014.53","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
调查学生学习地方文化兴趣的手机竞赛游戏实验
本文以竞技棋盘游戏的形式开发了一款手机竞技游戏,以吸引学生参与当地文化的学习。学生们被要求通过在平板电脑上投掷骰子来决定自己的移动,以此来学习手机游戏。手机游戏的每一步都与现实世界的观察任务或在线信息搜索问题有关。前者旨在引导学生通过观察现实世界的目标获得知识和经验,后者旨在帮助学生从网络上获得补充资料。进行了一项实验以收集学生的反馈。实验结果表明,该方法显著提高了学生学习本土文化的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Adaptive Recommendations to Students Based on Working Memory Capacity It's All about Time: Towards the Real-Time Evaluation of Collaborative Activities Learning Design for Online Language Learning: A Systems Design Framework The Learning Object Triangle An Analytic Frame and Multi-method Approach to Measure Teamwork Competency
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1