Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity

Rhianne Jones
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引用次数: 2

Abstract

This extended abstract presents a prototype of an adaptive children's videogame designed for greater inclusivity. It describes the design of a novel game engine and prototype game that uses real-time interaction analytics to reasonably adapt the user interface and game mechanics 'in the moment' to support children's preferences, needs and abilities. This experimental approach to game design is aimed at simplifying the configuration process and making the game more responsive to a wider variety of needs and abilities. This extended abstract presents the motivation for the work, the development of the prototype and the potential value of this approach, drawing on findings from an early pilot. It concludes by outlining plans for future work.
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适应性游戏:一款具有更大包容性的响应性儿童电子游戏原型
这个扩展的抽象呈现了一个适应性儿童电子游戏的原型,旨在提高包容性。它描述了一个新颖的游戏引擎和原型游戏的设计,使用实时交互分析来合理地调整用户界面和游戏机制,以“在当下”支持儿童的偏好、需求和能力。这种实验性的游戏设计方法旨在简化配置过程,使游戏更能响应更广泛的需求和能力。这篇扩展的摘要介绍了这项工作的动机、原型的开发和这种方法的潜在价值,并借鉴了早期试点的发现。报告最后概述了今后工作的计划。
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