A head-eye coordination model for animating gaze shifts of virtual characters

Sean Andrist, T. Pejsa, Bilge Mutlu, Michael Gleicher
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引用次数: 23

Abstract

We present a parametric, computational model of head-eye coordination that can be used in the animation of directed gaze shifts for virtual characters. The model is based on research in human neurophysiology. It incorporates control parameters that allow for adapting gaze shifts to the characteristics of the environment, the gaze targets, and the idiosyncratic behavioral attributes of the virtual character. A user study confirms that the model communicates gaze targets as effectively as real humans do, while being preferred subjectively to state-of-the-art models.
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虚拟人物视线移动动画的头眼协调模型
我们提出了一个参数化的头眼协调计算模型,可用于虚拟角色的定向凝视移动动画。该模型基于人类神经生理学的研究。它结合了控制参数,允许根据环境特征、凝视目标和虚拟角色的特殊行为属性调整凝视转移。一项用户研究证实,该模型与真实的人类一样有效地交流凝视目标,同时在主观上比最先进的模型更受青睐。
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Visual interaction and conversational activity Eye gaze assisted human-computer interaction in a hand gesture controlled multi-display environment A head-eye coordination model for animating gaze shifts of virtual characters Sensing visual attention using an interactive bidirectional HMD Multi-modal object of interest detection using eye gaze and RGB-D cameras
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