Therapy central: On the development of computer games for physiotherapy

M. Fraiwan, N. Khasawneh, A. Malkawi, Muhammed Al-Jarrah, R. Alsa'di, S. Al-Momani
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引用次数: 14

Abstract

The physiotherapy and rehabilitation process is an expensive and time consuming affair. It also requires the direct supervision of the specialists for effective results. This high cost coupled with high demand prohibits many patients from receiving appropriate care. Moreover, the emotional and mental strain is excessive for patients and is counterproductive to the therapy. In this paper, we tackle the boredom aspect of the rehabilitation process wherein we develop a therapy system that uses computer games to emulate the therapeutic activities. We describe, in some details, the issues involved in the development process. Commercial of the shelf product is employed (the Xbox Kinect) so the cost is significantly reduced and the accessibility is greatly increased. The system was tested on children at a local hospital, and the feedback was highly encouraging. This work opens avenues for more research to be conducted in exercise development, movement emulation, and game design. Moreover, commercialization of these games is an interesting endeavor.
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治疗中心:关于电脑游戏在物理治疗中的发展
物理治疗和康复过程既昂贵又耗时。它还需要专家的直接监督,以取得有效的结果。这种高费用加上高需求使许多患者无法得到适当的护理。此外,患者的情绪和精神压力过大,对治疗起反作用。在本文中,我们解决了康复过程中的无聊方面,其中我们开发了一个使用电脑游戏来模拟治疗活动的治疗系统。我们详细描述了开发过程中涉及的问题。采用商用货架产品(Xbox Kinect),大大降低了成本,大大增加了可访问性。该系统在当地一家医院的儿童身上进行了测试,反馈非常令人鼓舞。这项工作为在运动发展、运动模拟和游戏设计方面进行更多的研究开辟了道路。此外,这些游戏的商业化也是一项有趣的尝试。
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