Guessing English vocabularies: A game application for children on multiple mobile platforms

Kasikrit Damkliang, Saufee Wutthisamai, Patranit Jirasinchanarat
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Abstract

This paper proposes a game application prototype of an architectural, algorithms, graphical user interface (GUI) design, implementation, and evaluation for guessing English vocabularies for mobile devices, both smartphones and tablets on multiple platforms supported. The application aims to conduct participation amongst the people who use smartphones and tablets to practice English, especially for children. The guessing words application requires at least two players for each gameplay role acting as hinter and guesser. A competition mode of multiple team gameplay is archived by the Bluetooth connection. The application provides mechanisms for both logical and physical game rules using a devices accelerometer. The players can select playing modes which consisting of four modes such as words and pictures in English vocabularies. The players can also create their own customized games including given vocabulary lists from a teacher. Furthermore, the application prototype has been implemented, built, and technical tested. Full implementation of the game is freely distributed on an on-line place already.
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猜英语词汇:一款面向多平台儿童的游戏应用
本文提出了一个游戏应用原型的架构,算法,图形用户界面(GUI)的设计,实现和评估猜英语词汇的移动设备,包括智能手机和平板电脑在多个平台支持。该应用程序旨在引导使用智能手机和平板电脑练习英语的人,特别是儿童的参与。猜词应用程序要求每个游戏角色至少有两名玩家充当提示和猜测者。通过蓝牙连接存档多团队游戏的竞赛模式。该应用程序使用设备加速度计为逻辑和物理游戏规则提供机制。玩家可以选择游戏模式,游戏模式由英语词汇中的文字和图片四种模式组成。玩家还可以创建自己的定制游戏,包括老师提供的给定词汇表。此外,应用程序原型已经实现、构建和技术测试。游戏的完整执行已经在一个在线的地方免费分发。
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