{"title":"Object Inflation for Artistic Augmentation in Images and Animations","authors":"Xiaoqiang Ding, Ren Peng, Jinhui Yu","doi":"10.1145/3356422.3356427","DOIUrl":null,"url":null,"abstract":"We propose a method to inflate object figures for artistic augmentation in images and animations. The basic idea of our method is first to approximate normals of object surfaces by interpolating normals assigned to vertices of triangles obtained by triangulating the object region, and then deform textures inside the object region by offsetting texture coordinates with amount determined by empirical functions applied to normals. The final appearance of inflated objects is suggested by both shading calculated by use of approximated normals and deformed textures over the object region. The experimental results demonstrate that our triangle based normal interpolation approach is able to better approximate the object surface than the previous object boundary based normal interpolation did, thus, the inflation process can be speeded up significantly due to reduction in number of iterations required for obtaining a smooth inflated surface.","PeriodicalId":197051,"journal":{"name":"Proceedings of the 12th International Symposium on Visual Information Communication and Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Symposium on Visual Information Communication and Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3356422.3356427","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose a method to inflate object figures for artistic augmentation in images and animations. The basic idea of our method is first to approximate normals of object surfaces by interpolating normals assigned to vertices of triangles obtained by triangulating the object region, and then deform textures inside the object region by offsetting texture coordinates with amount determined by empirical functions applied to normals. The final appearance of inflated objects is suggested by both shading calculated by use of approximated normals and deformed textures over the object region. The experimental results demonstrate that our triangle based normal interpolation approach is able to better approximate the object surface than the previous object boundary based normal interpolation did, thus, the inflation process can be speeded up significantly due to reduction in number of iterations required for obtaining a smooth inflated surface.