{"title":"Autonomous learning of domain models using two-dimensional probability distributions","authors":"Witold Sowiski, Frank Guerin","doi":"10.1109/DEVLRN.2013.6652524","DOIUrl":null,"url":null,"abstract":"An autonomous agent placed without any prior knowledge in an environment without goals or a reward function will need to develop a model of that environment using an unguided approach by discovering patters occurring in its observations. We expand on a prior algorithm which allows an agent to achieve that by learning clusters in probability distributions of one-dimensional sensory variables and propose a novel quadtree-based algorithm for two dimensions. We then evaluate it in a dynamic continuous domain involving a ball being thrown onto uneven terrain, simulated using a physics engine. Finally, we put forward criteria which can be used to evaluate a domain model without requiring goals and apply them to our work. We show that adding two-dimensional rules to the algorithm improves the model and that such models can be transferred to similar but previously-unseen environments.","PeriodicalId":106997,"journal":{"name":"2013 IEEE Third Joint International Conference on Development and Learning and Epigenetic Robotics (ICDL)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Third Joint International Conference on Development and Learning and Epigenetic Robotics (ICDL)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DEVLRN.2013.6652524","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
An autonomous agent placed without any prior knowledge in an environment without goals or a reward function will need to develop a model of that environment using an unguided approach by discovering patters occurring in its observations. We expand on a prior algorithm which allows an agent to achieve that by learning clusters in probability distributions of one-dimensional sensory variables and propose a novel quadtree-based algorithm for two dimensions. We then evaluate it in a dynamic continuous domain involving a ball being thrown onto uneven terrain, simulated using a physics engine. Finally, we put forward criteria which can be used to evaluate a domain model without requiring goals and apply them to our work. We show that adding two-dimensional rules to the algorithm improves the model and that such models can be transferred to similar but previously-unseen environments.