Comparing input methods and cursors for 3D positioning with head-mounted displays

Junwei Sun, W. Stuerzlinger, B. Riecke
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引用次数: 19

Abstract

Moving objects is an important task in 3D user interfaces. In this work, we focus on (precise) 3D object positioning in immersive virtual reality systems, especially head-mounted displays (HMDs). To evaluate input method performance for 3D positioning, we focus on an existing sliding algorithm, in which objects slide on any contact surface. Sliding enables rapid positioning of objects in 3D scenes on a desktop system but is yet to be evaluated in an immersive system. We performed a user study that compared the efficiency and accuracy of different input methods (mouse, hand-tracking, and trackpad) and cursor display conditions (stereo cursor and one-eyed cursor) for 3D positioning tasks with the HTC Vive. The results showed that the mouse outperformed hand-tracking and the trackpad, in terms of efficiency and accuracy. Stereo cursor and one-eyed cursor did not demonstrate a significant difference in performance, yet the stereo cursor condition was rated more favourable. For situations where the user is seated in immersive VR, the mouse is thus still the best input device for precise 3D positioning.
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比较3D定位与头戴式显示器的输入法和光标
移动对象是三维用户界面中的一项重要任务。在这项工作中,我们专注于沉浸式虚拟现实系统,特别是头戴式显示器(hmd)中的(精确)3D物体定位。为了评估输入法在3D定位中的性能,我们重点研究了一种现有的滑动算法,其中物体在任何接触面上滑动。滑动可以在桌面系统的3D场景中快速定位物体,但尚未在沉浸式系统中进行评估。我们进行了一项用户研究,比较了不同输入法(鼠标、手控和触控板)和光标显示条件(立体光标和独眼光标)在HTC Vive 3D定位任务中的效率和准确性。结果显示,鼠标在效率和准确性方面都优于手控和触控板。立体光标和独眼光标在性能上没有显著差异,但立体光标条件被评为更有利。对于用户坐在沉浸式VR中的情况,鼠标仍然是精确3D定位的最佳输入设备。
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