Affective property evaluation of virtual product designs

Sangyoon Lee, Tian Chen, Jongseo Kim, S. Han, Zhigeng Pan, G. Kim
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引用次数: 32

Abstract

In addition to the intended functionality of the product, its affective properties (or "Kansei") have emerged as important evaluation criteria for the successful marketing of the product. Recently, "immersive" virtual reality systems have been suggested as an ideal platform for affective analysis of an evolving design because of among other things, the natural style of interaction they offer when examining the product. In this paper, we compare the effectiveness of three types of virtual environments for evaluating the affective properties of mobile phones to that of the real. Each virtual environment offers different degrees of realism in terms of visual, aural, and tactile aspects. Our experiment has shown that the virtual affective evaluation results correlated very highly with that of the real, and but no statistically significant difference could be found between the three systems. This finding was contrary to our initial thought and the conventional notion that the characteristics of immersive virtual reality systems would contribute to making it a better platform for virtual evaluation of product designs. Thus, it goes to say that employing immersive systems is not necessarily cost effective solution for affective analysis of product designs (desktop VR system suffices).
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虚拟产品设计的情感属性评价
除了产品的预期功能外,其情感特性(或“感性”)已成为产品成功营销的重要评估标准。最近,“沉浸式”虚拟现实系统被认为是对不断发展的设计进行情感分析的理想平台,因为在其他方面,它们在检查产品时提供了自然的交互风格。在本文中,我们比较了三种类型的虚拟环境对评估手机情感特性的有效性。每个虚拟环境在视觉、听觉和触觉方面提供不同程度的真实感。我们的实验表明,虚拟情感评价结果与真实情感评价结果高度相关,但三种系统之间没有统计学上的显著差异。这一发现与我们最初的想法和传统观念相反,即沉浸式虚拟现实系统的特性将有助于使其成为更好的产品设计虚拟评估平台。因此,使用沉浸式系统并不一定是产品设计情感分析的成本效益解决方案(桌面VR系统就足够了)。
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