Low-Overhead Network Coding Communication for Wireless Multihop Networks

Y. Aoi, H. Higaki
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引用次数: 1

Abstract

For support of interactive multimedia applications in wireless multihop networks, a sequence of data messages are required to be transmitted simultaneously in both directions. Here, intermediate wireless nodes hold temporarily data messages in both directions with high probability. Network coding methods have been proposed for reduction of forwarding and end-to-end transmission delays and for increase of end-to-end data message throughput. However, for collision-free transmissions, all the 2-hop neighbor intermediate nodes are required to be suspended during a data message transmission. Some extended Request To Send/Clear To Send (RTS/CTS) controls have been proposed for network coding support; however, for avoidance of collisions between control messages, longer transmission delay is inevitable. This paper proposes a novel RTS/CTS control method for supporting network coding in bidirectional data message transmission. Here, the CTS and ACK control messages are transmitted with the usual Short Inter Frame Space (SIFS) interval and their correct simultaneous transmissions are detected by their collisions. In simulation experiments, 30.2% higher end-to-end throughput of data messages is achieved by the proposed RTS/CTS control in comparison with conventional methods.
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无线多跳网络的低开销网络编码通信
为了在无线多跳网络中支持交互式多媒体应用,需要在两个方向上同时传输一系列数据消息。在这里,中间无线节点以高概率在两个方向上临时保存数据消息。为了减少转发和端到端传输延迟以及提高端到端数据报文吞吐量,提出了网络编码方法。然而,对于无碰撞传输,在数据消息传输期间需要暂停所有2跳邻居中间节点。一些扩展的请求发送/清除发送(RTS/CTS)控制被提议用于网络编码支持;然而,为了避免控制消息之间的冲突,更长的传输延迟是不可避免的。为了支持双向数据报文传输中的网络编码,提出了一种新的RTS/CTS控制方法。在这里,CTS和ACK控制消息以通常的短帧间空间(SIFS)间隔传输,并通过它们的碰撞来检测它们的正确同时传输。在仿真实验中,与传统方法相比,提出的RTS/CTS控制方法的端到端数据报文吞吐量提高了30.2%。
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