Build your world and play in it: Interacting with surface particles on complex objects

Brett R. Jones, Rajinder Sodhi, R. Campbell, Guy E. Garnett, B. Bailey
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引用次数: 54

Abstract

We explore interacting with everyday objects by representing content as interactive surface particles. Users can build their own physical world, map virtual content onto their physical construction and play directly with the surface using a stylus. A surface particle representation allows programmed content to be created independent of the display object and to be reused on many surfaces. We demonstrated this idea through a projector-camera system that acquires the object geometry and enables direct interaction through an IR tracked stylus. We present three motivating example applications, each displayed on three example surfaces. We discuss a set of interaction techniques that show possible avenues for structuring interaction on complicated everyday objects, such as Surface Adaptive GUIs for menu selection. Through a preliminary informal evaluation and interviews with end users, we demonstrate the potential of interacting with surface particles and identify improvements necessary to make this interaction practical on everyday surfaces.
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建立你的世界并在其中玩耍:与复杂物体的表面粒子相互作用
我们通过将内容表示为交互表面粒子来探索与日常物体的交互。用户可以建立自己的物理世界,将虚拟内容映射到他们的物理结构上,并使用触控笔直接在表面上进行游戏。表面粒子表示允许独立于显示对象创建可编程内容,并可在许多表面上重用。我们通过一个投影相机系统演示了这个想法,该系统可以获取物体的几何形状,并通过红外跟踪触控笔实现直接交互。我们提供了三个激励的示例应用程序,每个应用程序在三个示例表面上显示。我们讨论了一组交互技术,这些技术显示了在复杂的日常对象上构建交互的可能途径,例如用于菜单选择的表面自适应gui。通过初步的非正式评估和对最终用户的访谈,我们展示了与表面粒子相互作用的潜力,并确定了在日常表面上实现这种相互作用所需的改进。
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