Towards A Comprehensive Serious Educational Games' Ontology

Ahmed M. Abou Elfotouh, Eman S. Nasr, M. Gheith
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引用次数: 1

Abstract

Serious Educational Games (SEGs) are games that have a purpose that differs from those for entertainment only. SEGs offer learners practicing what they learnt. The analysis and design of such games require integrating game design activities with educational design concepts (such as learning objectives, assessment methods, and educational content design). In addition, the integration of these domains require interdisciplinary team. As a result, a clear, concise communication between team members is a difficult goal to achieve and ambiguity could arise. An ontology, as a domain modeling tool, could be used as a meta-model to guide a SEG design and the development team, in addition to bridging the communication gap between the game design and pedagogic domains. There is little proof that a comprehensive web-enabled SEGs' ontology, which is characterized by completion, consistency, and reusability, exists. This paper presents our attempt to build a comprehensive web enabled SEGs ontology that could be exploited in the era of the semantic web to be shared and reused by the SEGs' development community. It is available on Protégé.
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面向全面的严肃教育游戏本体
严肃教育游戏(seg)是具有不同于单纯娱乐目的的游戏。SEGs为学习者提供了练习所学知识的机会。这类游戏的分析和设计需要将游戏设计活动与教育设计概念(如学习目标、评估方法和教育内容设计)结合起来。此外,这些领域的集成需要跨学科的团队。因此,团队成员之间清晰、简洁的沟通是一个难以实现的目标,可能会产生歧义。本体作为一种领域建模工具,可以作为元模型来指导SEG设计和开发团队,此外还可以弥合游戏设计和教学领域之间的沟通鸿沟。几乎没有证据表明存在一个全面的基于web的SEGs本体,其特征是完整性、一致性和可重用性。本文介绍了我们构建一个全面的基于web的SEGs本体的尝试,该本体可以在语义web时代被SEGs开发社区共享和重用。它可以在protgise上获得。
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