Objectives and Behaviors for a Gamification Strategy for First Year Programming Courses

Eric Jamet, K. Valencia, Ismael Figueroa
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引用次数: 1

Abstract

Students entering technology-related careers such as computing engineering face several difficulties when learning the basics concepts of programming, which causes reproval rates of up to 40% in our school. We consider gamification, described as the usage of game elements in a non-gaming context, as a way to improve motivation and to incentivize the development of several behaviors that, we hope, will make students achieve the learning objectives of the programming courses. This paper first provides a brief overview of gamification in the context of teaching programming. Then it describes several objectives and behaviors that were identified that are expected from successful students in a programming course. We expect the contributions of this paper to be valuable on its own, but they are also part of a larger goal: the development of a gamification strategy tailored to first-year programming courses.
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一年级编程课程游戏化策略的目标和行为
进入计算机工程等技术相关职业的学生在学习编程的基本概念时面临一些困难,这导致我们学校的责备率高达40%。我们认为游戏化(游戏化指的是在非游戏环境中使用游戏元素)是一种提高动机和刺激多种行为发展的方式,我们希望这些行为能够使学生实现编程课程的学习目标。本文首先简要概述了游戏化在编程教学中的应用。然后,它描述了几个目标和行为,这些目标和行为是在编程课程中成功的学生所期望的。我们希望这篇论文的贡献本身是有价值的,但它们也是一个更大目标的一部分:为第一年的编程课程量身定制游戏化策略的开发。
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