Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims

Judith M. Brown, G. Lindgaard, R. Biddle
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引用次数: 36

Abstract

Agile processes emphasize collaboration. We were interested in studying collaboration in agile teams including interaction designers, since the integration of user interaction design processes and software development processes is still an open issue. This study focused on designer and developer collaborations in the early stages of project work at four workplaces. We found designer-developer collaborations were extensive and we developed a categorization scheme of collaboration forms and artefacts that support this relationship. While some designer-developer collaborations were directed towards planning, which has been extensively researched, a larger part was directed towards realignment work. This latter type of collaborative work took three basic forms: scheduled, impromptu, and chats. Regardless of the form of collaboration, designer-developer interactions were mediated by twelve categories of artefacts. These artefacts helped designers and developers to determine, more specifically, what to create. We discuss the implications of our observations on alignment work for theory and practice.
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协作事件和共享工件:敏捷交互设计师和开发人员朝着共同目标努力
敏捷过程强调协作。我们对研究包括交互设计师在内的敏捷团队中的协作很感兴趣,因为用户交互设计过程和软件开发过程的集成仍然是一个开放的问题。这项研究集中在四个工作场所项目工作早期阶段的设计师和开发人员合作。我们发现设计人员与开发人员之间的协作是广泛的,并且我们开发了支持这种关系的协作形式和工件的分类方案。虽然一些设计师和开发人员的合作是针对规划的,这已经得到了广泛的研究,但更大的一部分是针对调整工作的。后一种类型的协作工作有三种基本形式:安排、即兴和聊天。不管协作的形式如何,设计师与开发人员的交互都是由12类工件来调节的。这些工件帮助设计师和开发人员确定,更具体地说,要创建什么。我们讨论了我们的观察对对准工作的理论和实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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