Efficient implementation of mpeg-4 object-based video encoder

Lei Sun, Wenjun Zhang
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Abstract

This paper presents the efficient sqftivarebased implementation of MPEG-4 video encoder fbr coding the arhitraril,v shaped video objects on a single-prucessor PC. This video encoder conforms to the Core Prq/ile@LeveI 2 qf MEPG-4 vi.stial. The novel coding tools siipporting.for objectbased coding ivill miich increase the cumpzitalional barden in comparison with conventional flame-based video coding system. In order to process the.se ertra camputafional tasks ef’ecriveli~, de.sign techniqnes on algurithm have to De addressed. The fast algorithms iised for shape and texfnre coding are disciissed in detail in this paper. To enhance the compiitafiun speed. we also harness Intel’s MMX (MirltiMedia eXtenvion) technology to implement some algorithms in an SIMD (Single lnstniction Multiple Data) stream operation ype within the same prvce.ssor’. Index Terms MPEC-4, shape coding, video encoder.
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高效实现mpeg-4基于对象的视频编码器
本文提出了一种在单处理器PC上实现MPEG-4视频编码器对任意v形视频对象进行编码的高效方法。这个视频编码器符合核心Prq/ile@LeveI 2 qf MEPG-4 vial。新颖的编码工具支持移植。与传统的基于火焰的视频编码系统相比,基于对象的编码将大大增加复杂度。为了处理。为了解决求解算法的超计算任务,必须解决算法上的设计技术问题。本文详细讨论了形状和纹理编码的快速算法。提高计算速度。我们还利用英特尔的MMX(多媒体扩展)技术,在同一服务传感器内的SIMD(单链路多数据)流操作类型中实现一些算法。MPEC-4,形状编码,视频编码器。
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