Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics

Jonathan Huyghe, M. Nouwen, Jeroen Vanattenhoven
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引用次数: 5

Abstract

In this paper we investigate the use of a board game to facilitate ideation with end-users for the study of applications of future technology. In the described case study, we focus on the use of wearable technology for logistical work in hospitals. Based on prior ethnographic research, we designed a tailor-made board game. This game was played with personnel in two hospitals. The game-based ideation provided valuable insights concerning preferred workflow and interaction, and we observed a high level of engagement during the sessions. We present and explain three recommendations for the use of game-based ideation: use collaboration to improve discussion, abstract technology, and stage the game.
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让终端用户参与基于游戏的创意:以医院物流为例
在本文中,我们研究了使用棋盘游戏来促进最终用户对未来技术应用的研究。在所描述的案例研究中,我们侧重于在医院后勤工作中使用可穿戴技术。基于之前的人种学研究,我们设计了一个量身定制的棋盘游戏。这个游戏是在两家医院的工作人员之间进行的。基于游戏的构思提供了关于首选工作流程和互动的宝贵见解,我们在会议期间观察到高水平的参与度。我们提出并解释了使用基于游戏的创意的三个建议:使用协作来改进讨论,抽象技术和游戏阶段。
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