Fast particle smoothing: if I had a million particles

Mike Klaas, M. Briers, Nando de Freitas, A. Doucet, S. Maskell, Dustin Lang
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引用次数: 185

Abstract

We propose efficient particle smoothing methods for generalized state-spaces models. Particle smoothing is an expensive O(N2) algorithm, where N is the number of particles. We overcome this problem by integrating dual tree recursions and fast multipole techniques with forward-backward smoothers, a new generalized two-filter smoother and a maximum a posteriori (MAP) smoother. Our experiments show that these improvements can substantially increase the practicality of particle smoothing.
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快速粒子平滑:如果我有一百万个粒子
针对广义状态空间模型,提出了有效的粒子平滑方法。粒子平滑是一种代价昂贵的O(N2)算法,其中N为粒子数。我们通过将对偶树递归和快速多极技术与正向向后平滑、一种新的广义双滤波器平滑和最大后验(MAP)平滑相结合来克服这一问题。我们的实验表明,这些改进可以大大提高粒子平滑的实用性。
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