Approximate General Sweep Boundary of a 2D Curved Object

Ahn J.W., Kim M.S., Lim S.B.
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引用次数: 36

Abstract

This paper presents an algorithm to compute an approximation to the general sweep boundary of a 2D curved moving object which changes its shape dynamically while traversing a trajectory. In effect, we make polygonal approximations to the trajectory and to the object shape at every appropriate instance along the trajectory so that the approximated polygonal sweep boundary is within a given error bound ϵ > 0 from the exact sweep boundary. The algorithm interpolates intermediate polygonal shapes between any two consecutive instances, and constructs polygons which approximate the sweep boundary of the object. Previous algorithms on sweep boundary computation have been mainly concerned about moving objects with fixed shapes; nevertheless, they have involved a fair amount of symbolic and/or numerical computations that have limited their practical uses in graphics modeling systems as well as in many other applications which require fast sweep boundary computation. Although the algorithm presented here does not generate the exact sweep boundaries of objects, it does yield quite reasonable polygonal approximations to them, and our experimental results show that its computation is reasonably fast to be of a practical use.

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二维曲面物体的近似一般扫描边界
本文提出了一种计算二维曲线运动物体在轨迹运动过程中动态改变其形状的一般扫描边界的近似算法。实际上,我们沿着轨迹在每个适当的实例中对轨迹和物体形状进行多边形近似,以便近似的多边形扫描边界在给定的误差界限内λ >从精确的扫描边界取0。该算法在任意两个连续实例之间插入中间多边形形状,并构造出接近目标扫描边界的多边形。以往的扫描边界计算算法主要关注具有固定形状的运动物体;然而,它们涉及了相当数量的符号和/或数值计算,这限制了它们在图形建模系统以及许多其他需要快速扫描边界计算的应用中的实际应用。虽然本文提出的算法不能生成物体的精确扫描边界,但它确实产生了相当合理的多边形近似值,并且我们的实验结果表明,它的计算速度相当快,具有实际应用价值。
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