{"title":"A Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video","authors":"S. Nobuhara, Wei Ning, T. Matsuyama","doi":"10.1109/3DV.2014.28","DOIUrl":null,"url":null,"abstract":"This paper is aimed at proposing a new high quality free-viewpoint rendering algorithm of 3D video. The main challenge on visualizing 3D video is how to utilize the original multi-view images used to estimate the 3D surface, and how to manage the mismatches between them due to calibration and reconstruction errors. The key idea to solve this problem is to optimize the 3D shape on a per-viewpoint basis on the fly. Given a virtual viewpoint for visualization, our algorithm optimizes the 3D shape so as to maximize the photo-consistency over the surface visible from the virtual viewpoint. An evaluation demonstrates that our method outperforms the state-of-the-art rendering qualitatively and quantitatively.","PeriodicalId":275516,"journal":{"name":"2014 2nd International Conference on 3D Vision","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 2nd International Conference on 3D Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DV.2014.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
This paper is aimed at proposing a new high quality free-viewpoint rendering algorithm of 3D video. The main challenge on visualizing 3D video is how to utilize the original multi-view images used to estimate the 3D surface, and how to manage the mismatches between them due to calibration and reconstruction errors. The key idea to solve this problem is to optimize the 3D shape on a per-viewpoint basis on the fly. Given a virtual viewpoint for visualization, our algorithm optimizes the 3D shape so as to maximize the photo-consistency over the surface visible from the virtual viewpoint. An evaluation demonstrates that our method outperforms the state-of-the-art rendering qualitatively and quantitatively.