The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma

Lee-Ann Barlow, D. Ashlock
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引用次数: 12

Abstract

This study revisits earlier work, concerning the evolutionary trajectory of agents trained to play iterated prisoner's dilemma on a combinatorial graph. The impact of different connection topologies, used to mediate both the play of prisoner's dilemma and the flow of genes during selection and replacement, is examined. The variety of connection topologies, stored as combinatorial graphs, is revisited and the analysis tools used are substantially improved. A novel tool called the play profile summarizes the distribution of behaviors over multiple replicates of the basic evolutionary algorithm and through multiple evolutionary epochs. The impact of changing the number of states used to encode agents is also examined. Changing the combinatorial graph on which the population resides is found to yield statistically significant differences in the play profiles. Changing the number of states in agents is also found to produce statistically significant differences in behavior. The use of multiple epochs in analysis of agent behavior demonstrates that the distribution of behaviors changes substantially over the course of evolution. The most common pattern is for agents to move toward the cooperative state over time, but this pattern is not universal. Another clear trend is that agents implemented with more states are less cooperative.
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迭代囚徒困境中连接拓扑和智能体大小对合作的影响
这项研究回顾了早期的工作,涉及在组合图上训练的代理人的进化轨迹,以玩迭代的囚犯困境。不同的连接拓扑的影响,用于调解囚徒困境的发挥和选择和替代过程中的基因流动,被检查。以组合图形式存储的各种连接拓扑被重新审视,所使用的分析工具也得到了实质性的改进。一种名为“游戏剖面”的新工具总结了基本进化算法的多个复制和多个进化时代的行为分布。还研究了更改用于对代理进行编码的状态数的影响。研究发现,改变种群所在的组合图会产生统计上的显著差异。改变agent状态的数量也会在统计上产生显著的行为差异。使用多时代来分析智能体的行为表明,行为的分布在进化过程中发生了很大的变化。最常见的模式是代理随着时间的推移走向合作状态,但这种模式并不普遍。另一个明显的趋势是,拥有更多状态的代理更不愿意合作。
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