Exploring the use of glossy light volumes for interactive global illumination

B. Duvenhage, K. Bouatouch, D. Kourie
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引用次数: 4

Abstract

From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched.
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探索使用光滑的光体进行交互式全局照明
从文献中得知,后向多边形光束追踪和其他光体方法非常适合从镜面散射表面收集路径相干性。这对于建模和有效地模拟焦散线(LS+DE路径)当然是有用的。本文将反向多边形光束追踪推广到光滑散射表面。为此,研究了后向多边形光束跟踪模型的细节以及光源-光面-漫射光传输(LG+DE)路径的实现。
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