Design of a practical TV interface for teacher-guided VR field trips

J. Woodworth, C. Borst
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引用次数: 5

Abstract

We discuss the development of an educational teacher-guided VR environment and address communication problems noticed during formative evaluations of a teacher’s interface. We especially describe motivations and problems related to a TV-based virtual mirror interface, and we present a study of 3D pointing in the virtual mirror. Efforts to develop a practical interface for repeated classroom use led to a TV interface that allows the teacher to stand unencumbered in front of a large TV showing their depth-camera-based image in a surrounding virtual environment. The limited field of regard of the TV required adressing several problems. First, to support pointing at virtual objects in an environment where the teacher stood in front of or beside virtual objects, we used the mirror-type view with a wide field of view. Visual pointing cues were added to correct problems observed with teacher pointing related to the indirectness of pointing in a mirror and to a low sense of depth. Additional visual cues allow the teacher to make eye contact with networked immersed students, considering the mirror view does not provide a direct view of student avatars. The development and evaluation of visual pointing cues provides a basis for better understanding and improving 3D pointing with virtual mirrors.
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设计一个实用的电视界面,用于教师指导的VR实地考察
我们讨论了教育教师引导的虚拟现实环境的发展,并解决了在教师界面形成性评估中注意到的沟通问题。我们特别描述了与基于电视的虚拟镜像界面相关的动机和问题,并对虚拟镜像中的三维指向进行了研究。为了在课堂上重复使用,我们努力开发了一个实用的界面,这导致了一个电视界面的出现,它允许教师不受阻碍地站在一个大电视前,在周围的虚拟环境中显示他们基于深度摄像头的图像。电视的关注范围有限,需要解决几个问题。首先,为了支持在教师站在虚拟物体前面或旁边的环境中指向虚拟物体,我们使用了具有宽视场的镜像式视图。我们添加了视觉指向线索来纠正教师指向的问题,这些问题与在镜子中指向的间接性和深度感低有关。额外的视觉线索允许教师与沉浸在网络中的学生进行眼神交流,因为镜像视图不能提供学生化身的直接视图。视觉指向线索的开发和评价为更好地理解和改进虚拟镜像的三维指向提供了基础。
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