Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities

K. Stancin, N. Hoić-Božić, S. Mihić
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Abstract

An individual approach to learning is very important for students with disabilities. Teaching based on games enables certain educational content to be introduced to students in a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with intellectual disabilities. The key characteristics will facilitate special education teachers' selection of digital educational games that their students can play which will enhance the teaching process and enable students with intellectual disabilities to acquire academic and socio-emotional skills necessary to function in everyday life. The research was conducted in two phases. The first phase included a review of the literature that identified 13 characteristics. The second phase of the research was a survey with special education teachers that provided leveling for eight characteristics and defined nine additional characteristics without leveling by which one can assess whether a game can be played by a student with intellectual disabilities.
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针对智障学生的数字教育游戏的主要特征
对残疾学生来说,个性化的学习方法非常重要。基于游戏的教学可以将某些教育内容以合适和易懂的方式介绍给学生。本文的目的是确定数字教育游戏应该具备的重要特征,让有智力障碍的学生也能玩。这些关键特征将有助于特殊教育教师选择他们的学生可以玩的数字教育游戏,这将提高教学过程,并使智障学生获得在日常生活中所必需的学术和社会情感技能。研究分两个阶段进行。第一阶段包括对文献的回顾,确定了13个特征。研究的第二阶段是对特殊教育教师的调查,为8个特征提供了水平,并定义了9个额外的特征,通过这些特征可以评估智力残疾学生是否可以玩游戏。
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