Terrain rendering in frostbite using procedural shader splatting

Johan Andersson
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引用次数: 29

Abstract

For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map.
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使用程序着色器飞溅的冻伤地形渲染
对于细节映射,可以使用多种方法。在《战地2》中,一块256米的地形可能有多达6个不同的细节贴图,这些贴图使用一个或两个三成分的独特细节蒙版纹理混合在一起(图4),这些纹理控制着单个细节贴图的可见性。艺术家将绘制或生成细节蒙版,就像彩色地图一样。
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