Interactive Learning Environment Through Visualization to Promote Creative Thinking Among Non-Major Undergraduate Computer Science Students Learning Computer Programming Subject

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Abstract

This study aimed to investigate whether the experience of learning using a visual interactive learning environment through visualization impacts performance and dimensions of creative potential in terms of creative thinking. Sixteen (16) non-random non-major undergraduate computer science students learning computer programming subjects were exposed to a visual interactive learning environment through visualization in a pre-experimental single group pre-posttest research design. Before and after participants learn using visual interactive learning environment through visualization for six (6) weeks, they must complete three Visual tests and two verbal tasks of the Torrance Tests of Creative Thinking (TTCT). Both descriptive and inferential statistics were used to analyze the data. The study showed significant evidence that the performance and creative level of the students are better after learning using a visual interactive learning environment except for Verbal Fluency and Verbal Flexibility dimensions of Creative thinking. Implications of these findings for future research are discussed.
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利用可视化的互动学习环境促进非主修计算机科学本科学生学习计算机程序设计的创造性思维
本研究旨在探讨视觉互动学习环境对学生创造性思维表现和创造性潜能维度的影响。采用实验前、单组、测试前、测试后研究设计,将16名学习计算机编程科目的非随机非专业计算机科学本科生通过可视化的方式暴露在一个可视化的交互学习环境中。参与者在视觉互动学习环境中通过可视化学习六周前后,必须完成托伦斯创造性思维测试(TTCT)的三个视觉测试和两个口头测试。采用描述性统计和推断性统计对数据进行分析。研究发现,除了创造性思维的语言流畅性和语言灵活性两个维度外,使用视觉互动学习环境后学生的表现和创造性水平都有所提高。讨论了这些发现对未来研究的意义。
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