The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs

Amon Millner
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引用次数: 3

Abstract

This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.
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“连接计划”:年轻人如何通过创建自己的计算机界面和程序来学习
本文介绍了hookup计划。在这一倡议中,年轻人通过设计和构建“连接”来学习,“连接”是一种可以控制他们创建的游戏、动画和其他计算机程序的物理对象。连接可以受到传统计算机界面(如操纵杆)的启发,也可以是全新类型的界面(如飞船方向盘)。在创建hookup时,年轻人使用他们对探索有浓厚兴趣的物体和材料。年轻人成为能够将虚拟媒体与周围世界的材料相结合的设计师。通过参与连接设计过程,学习者获得信心和动力,探索界面设计,编程和物理等领域的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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