Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond

Xiao Xiao, H. Ishii
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引用次数: 18

Abstract

This paper introduces a new framework to guide the design of interactive music learning systems, focusing on the piano. Taking a Reflective approach, we identify the implicit assumption behind most existing systems-that learning music is learning to play correctly according to the score-and offer an alternative approach. We argue that systems should help cultivate higher levels of musicianship beyond correctness alone for students of all levels. Drawing from both pedagogical literature and the personal experience of learning to play the piano, we identify three skills central to musicianship-listening, embodied understanding, and creative imagination-which we generalize to the Inspect, Embody, Invent framework. To demonstrate how this framework translates to design, we discuss two existing interfaces from our own research-MirrorFugue and Andante-both built on a digitally controlled player piano augmented by in-situ projection. Finally, we discuss the framework's relevance toward bigger themes of embodied interactions and learning beyond the domain of music.
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检视、体现、发明:音乐学习及超越的设计框架
本文以钢琴为研究对象,介绍了一种新的框架来指导交互式音乐学习系统的设计。采用反思的方法,我们确定了大多数现有系统背后的隐含假设——学习音乐就是学习根据乐谱正确演奏——并提供了一种替代方法。我们认为,系统应该帮助培养更高水平的音乐修养,而不仅仅是对所有水平的学生正确。从教学文献和学习弹钢琴的个人经验中,我们确定了三个对音乐至关重要的技能——倾听、具体化理解和创造性想象——我们将其概括为“检查、体现、发明”框架。为了演示这个框架是如何转化为设计的,我们讨论了我们自己研究的两个现有界面——镜像格和行板——它们都建立在通过原位投影增强的数字控制钢琴上。最后,我们讨论了该框架与更大主题的关联,即体现互动和超越音乐领域的学习。
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