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Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems最新文献

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Pre-Touch Sensing for Mobile Interaction 移动交互的预触控感应
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858095
K. Hinckley, Seongkook Heo, M. Pahud, Christian Holz, Hrvoje Benko, A. Sellen, R. Banks, Kenton O'hara, G. Smyth, W. Buxton
Touchscreens continue to advance including progress towards sensing fingers proximal to the display. We explore this emerging pre-touch modality via a self-capacitance touchscreen that can sense multiple fingers above a mobile device, as well as grip around the screen's edges. This capability opens up many possibilities for mobile interaction. For example, using pre-touch in an anticipatory role affords an "ad-lib interface" that fades in a different UI--appropriate to the context--as the user approaches one-handed with a thumb, two-handed with an index finger, or even with a pinch or two thumbs. Or we can interpret pre-touch in a retroactive manner that leverages the approach trajectory to discern whether the user made contact with a ballistic vs. a finely-targeted motion. Pre-touch also enables hybrid touch + hover gestures, such as selecting an icon with the thumb while bringing a second finger into range to invoke a context menu at a convenient location. Collectively these techniques illustrate how pre-touch sensing offers an intriguing new back-channel for mobile interaction.
触摸屏继续向前发展,包括向靠近显示器的感应手指方向发展。我们通过一种自电容触摸屏来探索这种新兴的预触控模式,这种触摸屏可以感知移动设备上方的多个手指,以及围绕屏幕边缘的抓地力。这种功能为移动交互提供了许多可能性。例如,在预期角色中使用预触提供了一个“ad-lib界面”,当用户单手用拇指,双手用食指,甚至用捏或两个拇指接近时,它会淡出不同的UI(适合上下文)。或者我们可以用追溯的方式来解释预触碰,利用接近轨迹来辨别用户是用弹道还是精确的目标运动进行接触。预触控还支持混合触控+悬停手势,比如用拇指选择一个图标,同时把第二个手指放到一个范围内,在一个方便的位置调用上下文菜单。总的来说,这些技术说明了预触感如何为移动交互提供了一个有趣的新反向通道。
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引用次数: 107
miniStudio: Designers' Tool for Prototyping Ubicomp Space with Interactive Miniature miniudio:设计师的交互式微型空间原型设计工具
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858180
Han-Jong Kim, Ju-Whan Kim, T. Nam
Recently, it has become common for designers to deal with complex and large-scale ubicomp or IoT spaces. Designers without technical implementation skills have difficulties in prototyping such spaces, especially in the early phases of design. We present miniStudio, a designers' tool for prototyping ubicomp space with proxemic interactions. It is built on designers' existing software and modeling materials (Photoshop, Lego, and paper). Interactions can be defined in Photoshop based on five spatial relations: location, distance, motion, orientation, and custom. Projection-based augmented reality was applied to miniatures in order to enable tangible interactions and dynamic representations. Hidden marker stickers and a camera-projector system enable the unobtrusive integration of digital images on the physical miniature. Through the user study with 12 designers and researchers in the ubicomp field, we found that miniStudio supported rapid prototyping of large and complex ideas with multiple connected components. Based on the tool development and the study, we discuss the implications for prototyping ubicomp environments in the early phase of the design.
最近,对于设计师来说,处理复杂和大规模的ubicomp或物联网空间已经变得很常见。没有技术执行技能的设计师很难制作这样的空间原型,尤其是在设计的早期阶段。我们展示了miniudio,一个设计师的工具,用于原型设计具有邻近交互的ubicomp空间。它是建立在设计师现有的软件和建模材料(Photoshop,乐高,和纸)。交互可以在Photoshop中基于五个空间关系来定义:位置、距离、运动、方向和自定义。基于投影的增强现实应用于微缩模型,以实现有形的交互和动态表示。隐藏的标记贴纸和摄像投影仪系统使数字图像不显眼地集成在物理微型上。通过与ubicomp领域的12位设计师和研究人员的用户研究,我们发现miniudio支持具有多个连接组件的大型复杂想法的快速原型设计。基于工具的开发和研究,我们讨论了在设计的早期阶段原型化ubicomp环境的含义。
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引用次数: 33
We Need Numbers!: Heuristic Evaluation during Demonstrations (HED) for Measuring Usability in IT System Procurement 我们需要数字!在IT系统采购中度量可用性的启发式评估(HED)
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858570
Mari Tyllinen, J. Kaipio, T. Lääveri, M. Nieminen
We introduce a new usability inspection method called HED (heuristic evaluation during demonstrations) for measuring and comparing usability of competing complex IT systems in public procurement. The method presented enhances traditional heuristic evaluation to include the use context, comprehensive view of the system, and reveals missing functionality by using user scenarios and demonstrations. HED also quantifies the results in a comparable way. We present findings from a real-life validation of the method in a large-scale procurement project of a healthcare and social welfare information system. We analyze and compare the performance of HED to other usability evaluation methods used in procurement. Based on the analysis HED can be used to evaluate the level of usability of an IT system during procurement correctly, comprehensively and efficiently.
我们引入了一种新的可用性检查方法,称为HED(启发式评估期间演示),用于测量和比较公共采购中竞争复杂IT系统的可用性。提出的方法增强了传统的启发式评估,包括使用上下文,系统的综合视图,并通过使用用户场景和演示来揭示缺失的功能。HED还以一种可比较的方式量化了结果。我们目前的研究结果,从现实生活验证的方法在一个大规模采购项目的医疗保健和社会福利信息系统。我们分析并比较了HED与采购中使用的其他可用性评估方法的性能。在此基础上,利用HED可以正确、全面、高效地评价采购过程中IT系统的可用性水平。
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引用次数: 6
Re-Making Places: HCI, 'Community Building' and Change 重建场所:HCI、“社区建设”和变化
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858332
Clara Crivellaro, Alex S. Taylor, V. Vlachokyriakos, R. Comber, Bettina Nissen, Peter C. Wright
We present insights from an extended engagement and design intervention at an urban regeneration site in SE Lon-don. We describe the process of designing a walking trail and system for recording and playing back place-specific stories for those living and working on the housing estate, and show how this is set within a wider context of urban renewal, social/affordable housing and "community building". Like prior work, the research reveals the frictions that arise in participatory engagements with heterogeneous actors. Here we illustrate how material interventions can re-arrange existing spatial configurations, making productive the plurality of accounts intrinsic in community life. Through this, we provide an orientation to HCI and design interventions that are concerned with civic engagement and participation in processes of making places.
我们从伦敦东南部的一个城市更新场地的扩展参与和设计干预中提出见解。我们描述了为居住和工作在住宅区的人们设计一条步行道和记录和播放特定地点故事的系统的过程,并展示了如何将其置于城市更新、社会/经济适用房和“社区建设”的更广泛背景下。与先前的工作一样,该研究揭示了与异质行为者的参与性接触中出现的摩擦。在这里,我们展示了物质干预如何重新安排现有的空间配置,使社区生活中固有的多元化账户富有成效。通过这一点,我们为HCI和设计干预提供了一个方向,这些干预与公民参与和参与创造场所的过程有关。
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引用次数: 70
Data and the City 数据与城市
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858434
Donald Mcmillan, Arvid Engström, Airi Lampinen, Barry A. T. Brown
We consider how data is produced and used in cities. We draw on our experiences working with city authorities, along with twenty interviews across four cities to understand the role that data plays in city government. Following the development and deployment of innovative data-driven technology projects in the cities, we look in particular at collaborations around open and crowdsourced data, issues with the politicisation of data, and problems in innovating within the highly regulated public sphere. We discuss what this means for cities, citizens, innovators, and for visions of big data in the smart city as a whole.
我们考虑数据是如何在城市中产生和使用的。我们利用与城市当局合作的经验,以及在四个城市进行的20次访谈,来了解数据在城市政府中扮演的角色。随着创新数据驱动技术项目在城市的开发和部署,我们特别关注围绕开放和众包数据的合作、数据政治化问题以及在高度监管的公共领域内创新的问题。我们将讨论这对城市、市民、创新者以及整个智慧城市的大数据愿景意味着什么。
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引用次数: 74
Dynamics, Multiplicity and Conceptual Blends in HCI 人机交互中的动态、多样性和概念融合
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858530
S. Bødker, C. Klokmose
Discussions on what makes user interfaces "natural" or "intuitive" have led researchers to apply Fauconnier and Turner's theory of Conceptual Blends to explain how users rely on familiar and real-world concepts when they learn to use new digital technologies -- as a blend of experiences from the --physical and the "digital" world. This pursuit has multiple challenges of which we address four: The continuous dynamic development of experiences; the multiplicity and complexity involved; the distinction between "real" and "virtual" experiences, and finally applying descriptive concepts predictively. Based on our background in activity theoretical HCI we discuss two cases to nuance the discussion of conceptual blends and HCI. We provide an understanding of conceptual blends beyond one-to-one static blends, and immediately recognizable concepts. We focus on multiplicity, dynamics and learning, and in that we provide a more advanced methodological scaffolding of analyses of conceptual blends, hence we propose that designers need to seed blends in design.
关于什么使用户界面“自然”或“直观”的讨论导致研究人员应用Fauconnier和Turner的概念混合理论来解释用户在学习使用新的数字技术时如何依赖熟悉的和现实世界的概念——作为物理和“数字”世界经验的混合。这一追求面临着多重挑战,我们解决了四个挑战:经验的持续动态发展;涉及的多样性和复杂性;“真实”和“虚拟”体验之间的区别,最后运用描述性概念进行预测。基于我们在活动理论HCI方面的背景,我们讨论了两个案例,以使概念混合和HCI的讨论有细微差别。我们提供对概念混合的理解,超越一对一的静态混合,以及立即识别的概念。我们关注的是多样性、动态性和学习性,在此基础上,我们提供了一种更先进的方法框架来分析概念混合,因此我们建议设计师需要在设计中播种混合。
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引用次数: 25
"Tell It Like It Really Is": A Case of Online Content Creation and Sharing Among Older Adult Bloggers “实事求是”:老年博主在线内容创作和分享的案例
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858379
Robin N. Brewer, Anne Marie Piper
While the majority of older adults are now active online, they are often perceived as passive consumers of online information rather than active creators of content. As a counter to this view, we examine the practices of older adult bloggers (N=20) through in-depth interviews. We study this group of older adults as a unique case of content creation and sharing. We find that the practice of creating and sharing through blogging meets several important psychological and social needs for older adults. Specifically, blogging supports the development of identity in older adulthood; fosters self-expression that supports older adults' values; provides meaningful engagement during retirement; and enables a sense of community and social interaction that is important for wellbeing in late-life. We argue for a focus on designing for late-life development and detail opportunities for online systems to better support the dynamic experience of growing older through online content creation and sharing.
虽然大多数老年人现在都活跃在网上,但他们通常被视为在线信息的被动消费者,而不是积极的内容创造者。为了反驳这一观点,我们通过深度访谈研究了年龄较大的成人博主(N=20)的做法。我们将这群老年人作为内容创造和分享的独特案例进行研究。我们发现,透过部落格创作与分享,符合老年人的心理与社会需求。具体来说,博客支持老年人的身份发展;培养支持老年人价值观的自我表达;在退休期间提供有意义的参与;并使社区意识和社会互动,这对晚年的幸福很重要。我们主张将重点放在晚年发展的设计上,并为在线系统提供详细的机会,以便通过在线内容创建和共享来更好地支持老年人的动态体验。
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引用次数: 106
"I Always Wanted to See the Night Sky": Blind User Preferences for Sensory Substitution Devices “我一直想看到夜空”:盲人用户对感官替代设备的偏好
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858241
Giles Hamilton-Fletcher, Marianna Obrist, P. Watten, M. Mengucci, J. Ward
Sensory Substitution Devices (SSDs) convert visual information into another sensory channel (e.g. sound) to improve the everyday functioning of blind and visually impaired persons (BVIP). However, the range of possible functions and options for translating vision into sound is largely open-ended. To provide constraints on the design of this technology, we interviewed ten BVIPs who were briefly trained in the use of three novel devices that, collectively, showcase a large range of design permutations. The SSDs include the 'Depth-vOICe,' 'Synaestheatre' and 'Creole' that offer high spatial, temporal, and colour resolutions respectively via a variety of sound outputs (electronic tones, instruments, vocals). The participants identified a range of practical concerns in relation to the devices (e.g. curb detection, recognition, mental effort) but also highlighted experiential aspects. This included both curiosity about the visual world (e.g. understanding shades of colour, the shape of cars, seeing the night sky) and the desire for the substituting sound to be responsive to movement of the device and aesthetically engaging.
感官替代装置(ssd)将视觉信息转换为另一种感官渠道(例如声音),以改善盲人和视障人士的日常功能。然而,将视觉转化为声音的可能功能和选择范围在很大程度上是开放式的。为了提供对该技术设计的约束,我们采访了10位bvip,他们接受了使用三种新型设备的简短培训,这些设备共同展示了大范围的设计排列。固态硬盘包括“deep - voice”、“Synaestheatre”和“Creole”,它们分别通过各种声音输出(电子音调、乐器、人声)提供高空间、时间和色彩分辨率。参与者确定了与设备相关的一系列实际问题(例如,抑制检测,识别,心理努力),但也强调了体验方面。这既包括对视觉世界的好奇心(例如,理解颜色的深浅,汽车的形状,看到夜空),也包括对替代声音的渴望,以响应设备的运动,并具有美学吸引力。
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引用次数: 30
Mediating the Undercurrents: Using Social Media to Sustain a Social Movement 调解暗流:利用社交媒体维持社会运动
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858186
Y. Kow, Yubo Kou, Bryan C. Semaan, Waikuen Cheng
While studies of social movements have mostly examined prevalent public discourses, undercurrents' the backstage practices consisting of meaning-making processes, narratives, and situated work-have received less attention. Through a qualitative interview study with sixteen participants, we examine the role of social media in supporting the undercurrents of the Umbrella Movement in Hong Kong. Interviews focused on an intense period of the movement exemplified by sit-in activities inspired by Occupy Wall Street in the USA. Whereas the use of Facebook for public discourse was similar to what has been reported in other studies, we found that an ecology of social media tools such as Facebook, WhatsApp, Telegram, and Google Docs mediated undercurrents that served to ground the public discourse of the movement. We discuss how the undercurrents sustained and developed public discourses in concrete ways.
虽然对社会运动的研究大多考察了流行的公共话语,但暗流——由意义生成过程、叙事和情境作品组成的后台实践——受到的关注较少。通过对16位参与者的定性访谈研究,我们探讨了社交媒体在支持香港雨伞运动暗流中的作用。采访集中在一段激烈的运动时期,以美国“占领华尔街”运动启发的静坐活动为例。尽管Facebook在公共话语中的使用与其他研究中报道的情况相似,但我们发现,Facebook、WhatsApp、Telegram和Google Docs等社交媒体工具的生态调节了暗流,这些暗流为该运动的公共话语奠定了基础。我们讨论了这些暗流如何以具体的方式维持和发展公共话语。
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引用次数: 42
Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection 增强移动内容隐私与代理意识通知和保护
Pub Date : 2016-05-07 DOI: 10.1145/2858036.2858232
Huiyuan Zhou, Khalid Tearo, A. Waje, Elham Alghamdi, Thamara Alves, Vinicius Ferreira, K. Hawkey, Derek F. Reilly
Given the widespread adoption of mobile devices and the private personal and work information they carry, casual or deliberate shoulder surfing is an increasing concern with these devices. We iteratively designed a tablet interface that detects when people nearby are looking at the screen, providing awareness through glyph notifications, and response through visual protections, and evaluated its use in two experiments. The results indicate that mobile content privacy management systems such as ours could help alleviate the cognitive and social burden of managing mobile device privacy in dynamic settings. We identify physical privacy behaviours and preferences that can inform the design of privacy notification and management protocols on mobile devices. We argue that such systems require subtlety so as not to advertise the users' intention for privacy, flexibility in addressing dynamic privacy needs and trustworthiness to promote adoption.
鉴于移动设备的广泛采用以及它们所携带的私人和工作信息,随意或故意的肩部冲浪越来越受到这些设备的关注。我们反复设计了一个平板电脑界面,它可以检测附近的人何时在看屏幕,通过字形通知提供感知,并通过视觉保护做出反应,并在两个实验中评估了它的使用情况。结果表明,像我们这样的移动内容隐私管理系统可以帮助减轻在动态设置中管理移动设备隐私的认知和社会负担。我们确定了物理隐私行为和偏好,可以为移动设备上的隐私通知和管理协议的设计提供信息。我们认为,这样的系统需要微妙,以不宣传用户的隐私意图,灵活地解决动态隐私需求和可信度,以促进采用。
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引用次数: 12
期刊
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
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