Refining Co-operative Competition of Robocup Soccer with Reinforcement Learning

Zhengqiao Wang, Yufan Zeng, Yue Yuan, Yibo Guo
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引用次数: 1

Abstract

Reinforcement learning (RL) has been widely applied in RoboCup soccer games because of its great potential in enhancing the performance for the model-free competitive scenarios. In recent years, researchers have made a lot of efforts on reducing the input size of RL in order to speed up the training process of the RoboCup soccer agents. In this work, we proposed an improved DQN algorithm named Hierarchical Movement Grouped Deep-Q-Network (HMG-DQN). The algorithm can be trained when actions are in high hierarchy of movement groups, especially in the co-operative competition scenarios, such as 2v1 and 3v2 break-throughs. We conducted the experiments on a simulation platform based on RoboCup SPL rules, and the results showed that our improved algorithm has significantly improved the winning rate compared with DQN.
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用强化学习改进机器人足球合作竞赛
强化学习(RL)在机器人世界杯足球比赛中得到了广泛的应用,因为它在提高无模型竞争场景下的表现方面具有巨大的潜力。近年来,为了加快机器人世界杯足球经纪人的训练速度,研究者们在减小RL的输入大小方面做了很多努力。在这项工作中,我们提出了一种改进的DQN算法,称为层次运动分组深度q -网络(HMG-DQN)。该算法可以在动作群体层次较高的情况下进行训练,特别是在2v1和3v2突破等合作竞争场景下。我们在一个基于RoboCup SPL规则的仿真平台上进行了实验,结果表明,我们改进的算法与DQN相比,胜率有了明显的提高。
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