Evaluating the impact of recovery density on augmented reality tracking

Christopher Coffin, Cha Lee, Tobias Höllerer
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引用次数: 5

Abstract

Natural feature tracking systems for augmented reality are highly accurate, but can suffer from lost tracking. When registration is lost, the system must be able to re-localize and recover tracking. Likewise, when a camera is new to a scene, it must be able to perform the related task of localization. Localization and re-localization can only be performed at certain points or when viewing particular objects or parts of the scene with a sufficient number and quality of recognizable features to allow for tracking recovery. We explore how the density of such recovery locations/poses influences the time it takes users to resume tracking. We focus our evaluation on two generalized techniques for localization: keyframe-based and model-based. For the keyframe-based approach we assume a constant collection rate for keyframes. We find that at practical collection rates, the task of localization to a previously acquired keyframe that is shown to the user does not become more time-consuming as the interval between keyframes increases. For a localization approach using model data, we consider a grid of points around the model at which localization is guaranteed to succeed. We find that the user interface is crucial to successful localization. Localization can occur quickly if users do not need to orient themselves to marked localization points. When users are forced to mentally register themselves with a map of the scene, localization quickly becomes impractical as the distance to the next localization point increases. We contend that our results will help future designers of localization techniques to better plan for the effects of their proposed solutions.
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评估恢复密度对增强现实跟踪的影响
用于增强现实的自然特征跟踪系统非常精确,但可能会丢失跟踪。当注册丢失时,系统必须能够重新定位和恢复跟踪。同样地,当相机刚进入一个场景时,它必须能够执行相关的定位任务。定位和重新定位只能在特定的点执行,或者当看到具有足够数量和质量的可识别特征的特定对象或场景部分时才能进行跟踪恢复。我们探讨了这种恢复位置/姿势的密度如何影响用户恢复跟踪所需的时间。我们重点评估了两种广义的定位技术:基于关键帧和基于模型的定位技术。对于基于关键帧的方法,我们假设关键帧的收集速率是恒定的。我们发现,在实际的收集速率下,定位到显示给用户的先前获取的关键帧的任务不会随着关键帧之间的间隔增加而变得更耗时。对于使用模型数据的定位方法,我们考虑一个围绕模型的点网格,在这个网格上定位保证成功。我们发现用户界面是成功本土化的关键。如果用户不需要将自己定位到标记的定位点,则可以快速进行定位。当用户被迫在脑海中对场景地图进行定位时,随着到下一个定位点的距离增加,定位很快变得不切实际。我们认为,我们的研究结果将有助于未来本地化技术的设计者更好地规划他们提出的解决方案的效果。
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