Autonomous gesture recognition using multi-layer LSTM networks and laban movement analysis

Zahra Ramezanpanah, M. Mallem, F. Davesne
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引用次数: 1

Abstract

In recent years, due to the reasonable price of RGB-D devices, the use of skeletal-based data in the field of human-computer interaction has attracted a lot of attention. Being free from problems such as complex backgrounds as well as changes in light is another reason for the popularity of this type of data. In the existing methods, the use of joint and bone information has had significant results in improving the recognition of human movements and even emotions. However, how to combine these two types of information in the best possible way to define the relationship between joints and bones is a problem that has not yet been solved. In this article, we used the Laban Movement Analysis (LMA) to build a robust descriptor and present a precise description of the connection of the different parts of the body to itself and its surrounding environment while performing a gesture. To do this, in addition to the distances between the hip center and other joints of the body and the changes of the quaternion angles in time, we define the triangles formed by the different parts of the body and calculate their area. We also calculate the area of the single conforming 3-D boundary around all the joints of the body. We use a long short-term memory (LSTM) network to evaluate this descriptor. The proposed algorithm is implemented on five public datasets: NTU RGB+D 120, SYSU 3D HOI, FLORENCE 3D ACTIONS, MSR Action3D and UTKinect-Action3D datasets, and the results are compared with those available in the literature.
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基于多层LSTM网络和laban运动分析的自主手势识别
近年来,由于RGB-D设备价格合理,基于骨骼的数据在人机交互领域的应用备受关注。不受复杂背景和光线变化等问题的困扰是这类数据受欢迎的另一个原因。在现有的方法中,利用关节和骨骼信息在提高对人类运动甚至情绪的识别方面取得了显著的成果。然而,如何以最好的方式结合这两种类型的信息来定义关节和骨骼之间的关系是一个尚未解决的问题。在本文中,我们使用Laban运动分析(LMA)来构建一个健壮的描述符,并在执行手势时对身体不同部位与自身及其周围环境的连接进行精确描述。为此,除了髋中心与身体其他关节之间的距离和四元数角度随时间的变化外,我们还定义了身体不同部位形成的三角形,并计算它们的面积。我们还计算了人体所有关节周围的统一三维边界的面积。我们使用长短期记忆(LSTM)网络来评估这个描述符。在NTU RGB+D 120、SYSU 3D HOI、FLORENCE 3D ACTIONS、MSR Action3D和UTKinect-Action3D 5个公共数据集上实现了该算法,并与文献结果进行了比较。
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