P. Phillips, Matthew Q. Hill, Jake A. Swindle, A. O’Toole
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引用次数: 21
Abstract
Face recognition by machines has improved substantially in the past decade and now is at a level that compares favorably with humans for frontal faces acquired by digital single lens reflex cameras. We expand the comparison between humans and algorithms to still images and videos taken with digital point and shoot cameras. The data used for this comparison are from the Point and Shoot Face Recognition Challenge (PaSC). For videos, human performance was compared with the four top performers in the Face and Gesture 2015 Person Recognition Evaluation. In the literature, there are two methods for computing human performance: aggregation and fusion. We show that the fusion method produces higher performance estimates. We report performance for two levels of difficulty: challenging and extremely-difficult. Our results provide additional evidence that human performance shines relative to algorithms on extremely-difficult comparisons. To improve the community's understanding of the state of human and algorithm performance, we update the cross-modal performance analysis in Phillips and O'Toole [22] with these new results.
在过去的十年里,机器的面部识别已经有了很大的进步,现在已经达到了与人类相比的水平,可以通过数码单镜头反光相机获得正面的面部。我们将人与算法之间的比较扩展到用数码相机拍摄的静态图像和视频。用于比较的数据来自Point and Shoot Face Recognition Challenge (PaSC)。对于视频,人类的表现与2015年人脸和手势识别评估中的前四名表现最好的人进行了比较。在文献中,有两种计算人类表现的方法:聚合和融合。我们表明,融合方法产生更高的性能估计。我们根据两个难度等级来报告游戏表现:具有挑战性的和极难的。我们的研究结果提供了额外的证据,证明在极其困难的比较中,人类的表现相对于算法更出色。为了提高社区对人和算法性能状态的理解,我们用这些新结果更新了Phillips和O'Toole[22]的跨模态性能分析。